cs 1.6 cfg new
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "b" "buy"
bind "c" "radio3"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "l" "showbriefing"
bind "m" "chooseteam"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "buyequip"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "F8" "say <-----/-Gl.Hf-/----->"
bind "~" "toggleconsole"
bind "UPARROW" "flash"
bind "DOWNARROW" "hegren"
bind "LEFTARROW" "sgren"
bind "RIGHTARROW" "buy defuser"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F3" "deagle"
bind "F4" "awp"
bind "F5" "galil;famas"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "host_framerate 0"
bind "F11" "host_framerate 0.01"
bind "F12" "say >-^.^-<*GooD-Lu!Ck*>-^.^<"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "KP_INS" "+jump"
bind "MWHEELDOWN" "slot1"
bind "MWHEELUP" "slot2"
bind "MOUSE1" "+attack ;adjust_crosshair;con_color 333+333+333"
bind "MOUSE2" "+attack2 ;adjust_crosshair;con_color 333+333+33"
bind "a" "+moveleft ;adjust_crosshair;con_color 255+69+0"
bind "d" "+moveright ;adjust_crosshair;con_color 0+191+255"
bind "s" "+back ;adjust_crosshair;con_color 333+33+333"
bind "w" "+forward ;adjust_crosshair;con_color 33+333+33"
bind "MOUSE4" "stopsound"
bind c "cl_righthand 1"
bind x "cl_righthand 0"
bind "PAUSE" "pause"
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "0"
brightness "2"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "101"
cl_cmdrate "101"
cl_corpsestay "600"
cl_crosshair_color "50 250 250"
cl_crosshair_size "1"
cl_crosshair_translucent "0"
cl_dlmax "800"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Yellow"
cl_logofile "smiley"
cl_lw "1"
cl_minmodels "0"
cl_radartype "1"
cl_righthand "1"
cl_shadows "1"
cl_timeout "999999"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "255 255 255"
console "1.000000"
crosshair "1.000000"
fastsprites "0"
fps_max "101"
fps_modem "0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "0"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0"
lookstrafe "0"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.300000"
mp_decals "0.000000"
name "..."
net_graph "0"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "2.0"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "110"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.680000"
volume "0.6"
+mlook
+jlook
_cl_autowepswitch "0"
setinfo "_vgui_menus" "0"
setinfo "_ah" "0"
setinfo "lang" "ro"
setinfo "_gm" "9ea9"
setinfo "aim_headshot" "50"
violence_ablood "3"
violence_agibs "3"
violence_hblood "3"
violence_hgibs "3"
cl_updaterate "101"
cl_cmdrate "101"
fps_max "101"
fps_modem "101"
ex_interp "0.01"
cl_showfps "1"
cl_weather "0"
crosshair "1"
hud_fastswitch "1"
zoom_sensitivity_ratio "0.98"
developer "0"
fps_max "99"
max_shells "0"
max_smokepuffs "0"
gl_ansio "0"
gl_max_size "256"
m_customaccel "0"
m_customaccel_exponent "1"
m_customaccel_max "0"
m_customaccel_scale "0"
fastsprites "0"
joystick "0"
precache "1"
cl_dynamiclights "0"
cl_highmodels "0"
cl_shadows "0"
cl_weather "0"
cl_corpsestay "10"
cl_bobcycle "1"
cl_himodels "0"
cl_bob "0"
cl_showfps 1
cl_smoothtime "0"
cl_smoothtime 0
d_mipcap "3"
d_mipscale "3"
d_spriteskip "0"
r_decals "25"
r_detailtextures "0"
r_dynamic "0"
r_mirroralpha "0"
r_mmx "1"
r_norefresh "0"
r_novis "0"
r_shadows "0"
r_traceglow "0"
r_waterwarp "0"
gl_playermip "3"
gl_affinemodels "0"
gl_alphamin "0"
gl_clear "0"
gl_cull "1"
gl_dither "0"
gl_flipmatrix "0"
gl_fog "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_max_size "256"
gl_palette_tex "1"
gl_reporttjunctions "0"
gl_round_down "10"
gl_smoothmodels "0"
gl_spriteblend "0"
gl_texsort "0"
gl_texturemode "GL_linear_mipmap_linear"
gl_wateramp "0"
gl_zmax "4096"
gl_ztrick "1"
max_shells "0"
mp_decals "25"
snd_noextraupdate "1"
cl_rate "20000"
ati_npatch "0"
ati_subdiv "0"
brightness "100"
gl_polyoffset "4"
zoom_sensitivity_ratio "1.2"
RATY:
cl_cmdbackup "2"
cl_cmdrate "106"
cl_updaterate "60"
rate "25000"
ex_interp "0.05"
ex_extrapmax "1.2"
NEW
r_bmodelhighfrac "0"
r_decals "0"
r_detailtextures "0"
r_dynamic "0"
r_lightmap "0"
r_mirroralpha "0"
r_mmx "1"
r_norefresh "0"
r_shadows "0"
r_traceglow "0"
cl_allowdownload "1"
cl_backspeed "400"
cl_corpsestay "0"
cl_dynamiclights "0"
cl_forwardspeed "400"
cl_gaitestimation "1"
cl_gibcount "0"
cl_nopred "0"
cl_observercrosshair "1"
cl_particlefx "0"
cl_pitchdown "89"
cl_pitchup "89"
cl_resend "0"
cl_shadows "0"
cl_solid_players "1"
cl_weather "0"
violence_ablood "1"
violence_agibs "0"
violence_hblood "1"
violence_hgibs "0"
GL_TEXTUREMODE "GL_LINEAR_MIPMAP_NEAREST"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_clear "0"
gl_cull "1"
gl_dither "1"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_max_size "256"
gl_monolights "0"
gl_palette_tex "0"
gl_picmip "0"
gl_playermip "2"
gl_polyoffset "0.1"
gl_reporttjunctions "0"
gl_round_down "3"
gl_smoothmodels "0"
gl_texsort "1"
gl_wateramp "0"
gl_ztrick "1"
_snd_mixahead "0.1"
s_a3d "0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.000000"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_occ_epsilon "0"
s_occfactor "0"
s_polykeep "0"
s_polysize "0"
s_reverb "0"
s_rolloff "1.0"
s_usepvs "0"
sv_voiceenable "1"
ati_npatch "0"
ati_subdiv "0"
m_filter "0"
tracerred "0"
traceralpha "0"
max_shells "0"
max_smokepuffs "0"
ex_maxerrordistance "0"
_detailtexturessupported "0"
ambient_fade "0"
d_spriteskip "0"
developer "0"
gunsmoke "0"
joystick "0"
loadas8bit "1"
mp_decals "0"
precache "1"
sv_aim "0"
tripplebuffer "0"
vid_nopageflip "0"
vid_wait "0"
viewsize "120"
bind "space" "+bhop"
alias +bhop "alias _special @bhop;@bhop"
alias -bhop "alias _special"
alias @bhop "special;wait;+jump;wait;-jump"
alias +moodyhop "alias _special @moodyhop;@moodyhop"
alias -moodyhop "alias _special"
alias @moodyhop "special;wait;+jump;wait;-jump"
bind space +moodyhop
alias +bee "alias _special @bee;@bee"
alias -bee "alias _special"
alias @bee "special;wait;+jump;+use;wait;+lookup;-use;wait;+use;-lookup;wait;-use;wait;+lookdown;wait;-lookdown;+use;wait;-jump;+use;wait;+lookup;-use;wait;+use;-lookup;wait;-use;wait;+lookdown;wait;-lookdown;+use"
bind capslock +bee
alias hspitch1 "alias hspitch hp1"
alias hspitch2 "alias hspitch hp2"
alias hp1 "m_pitch 0.022"
alias hp2 "m_pitch -0.022"
alias hspitchoff "m_pitch 0"
alias hslook "+lookup;wait;-lookup"
alias +hson "-mlook;centerview;cl_pitchspeed 10;wait;hspitchoff;+attack;hslook"
alias -hson "-attack;cl_pitchspeed 150;+mlook"
alias +hsoff "+attack"
alias -hsoff "-attack"
alias +hsgren "+attack"
alias -hsgren "-attack;bind mouse1 +hson"
alias +hsbomb "+attack"
alias -hsbomb "-attack;bind mouse1 +hson"
cl_pitchup "89"
cl_pitchdown "89"
c_maxpitch "headshot"//HEADSHOT"
c_maxyaw "headshot"//HEADSHOT"
c_minyaw "headshot"//HEADSHOT"
alias wpnoff "r_drawviewmodel 0; alias wpn_view wpnon"
alias wpnon "r_drawviewmodel 1; alias wpn_view wpnoff"
alias wpview "wpon"
alias wpon "waypoint on noclip;alias wpview wpoff"
alias wpoff "waypoint off;alias wpview wpon"
bind kp_home "wpview"
alias hspitch1 "alias hspitch hp1"
alias hspitch2 "alias hspitch hp2"
alias hp1 "m_pitch 0.022"
alias hp2 "m_pitch -0.022"
alias hspitchoff "m_pitch 0"
alias hslook "+lookup;wait;-lookup"
alias devon "developer 1"
alias devoff "developer 0"
alias n1 "echo Regular Mouse Mode"
alias n2 "echo Inverted Mouse Mode"
alias n3 "echo Hit F8 for Regular Mouse or hit F9 for Inverted Mouse Mode hit F10 for toggle of HeadShot"
alias n4 "echo Once a Mouse Mode is changed it is set to that, if you need to change it hit ~ and type rbf89"
alias hson2 "bind mouse1 +hson;bind f10 hson3;devon;echo HeadShot = On;devoff;hsdto1"
alias hson3 "bind mouse1 +hsoff;bind f10 hson2;decon;echo HeadShot = Off;devoff;hsdto2"
bind f10 hson2
alias ubf89 "unbind f8;wait;unbind f9"
alias imm "hspitch2;devon;n2;devoff;ubf89"
alias rmm "hspitch1;devon;n1;devoff;ubf89"
alias dn "devon;n3;n4;devoff"
alias rbf89 "bind f8 rmm;bind f9 imm;n3"
bind f8 rmm
bind f9 imm
dn
gl_monolights "1"
gl_lightholes "1"
gl_overbright "0"
r_lightmap "1"
gamma "31337"
brightness "31337"
lambert "-1.0001"
texgamma "2"
//
drawmdl1
//
sprblend1
cl_gg 100
v_dark 5
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
wait;
_cs_restrict 0
_debug 0
_fx 0
_gag_name 0
_ignore_immunity 1.89
_repeat_freq 600
_duration 30
// Defines the max time length in seconds of voting process.
amv_vote_duration 30
// Default access rights for players not in the users.ini file.
// (See documentation for access levels and information)
default_access 1
// Whether to use encrypted passwords or not.
// 0: disabled
// 1: encrypt using Unix crypt() (Linux ONLY)
// 2: encrypt using MD5 hash
// 3: encrypt using MySQL PASSWORD() (MySQL ONLY)
// If enabled, the scripting file functions have read
// access to files
// (0=disabled, 1=enabled)
f defined _included
pragma semicolon 1
enum print_type {
print_console=0,
print_center,
print_chat,
print_tty,
print_pretty
};
enum fsize_unit {
bytes = 0,
lines
};
const bBanByID = 0;
const bBanByIP = 1;
const bBanBoth = 2;
enum uid {
uid_none = 0,
uid_invalid,
uid_index,
uid_sessionID,
uid_wonID,
};
/* Defined as '+ 1' so when we make an array[MAXPLAYERS], we get the range from 0 - 32. */
#define MAX_PLAYERS 32 + 1
#define TEAM_PROXY 600
#define TEAM_SPECTATOR 500
#define MAX_NUMBER_LENGTH 20
#define MAX_COMMAND_LENGTH 30
#define MAX_NAME_LENGTH 33
#define MAX_DATA_LENGTH 200
#define MAX_TEXT_LENGTH 200
#define MAX_AUTHID_LENGTH 39
#define PLUGIN_HANDLED -1
#define PLUGIN_FAILURE 0
#define PLUGIN_CONTINUE 1
#define ACCESS_ALL 0
#define ACCESS_TIMELEFT 0
#define ACCESS_USERLIST 0
#define ACCESS_VERSION 0
#define ACCESS_VOTE_KICK 1
#define ACCESS_VOTE_MAP 1
#define ACCESS_FRAGLIMIT 2
#define ACCESS_MAP 2
#define ACCESS_TIMELIMIT 2
#define ACCESS_ABORT_VOTE 2
#define ACCESS_RELOAD 4
#define ACCESS_PAUSE 8
#define ACCESS_PASS 16
#define ACCESS_FRIENDLY_FIRE 32
#define ACCESS_GRAVITY 32
#define ACCESS_TEAMPLAY 32
#define ACCESS_CHAT 64
#define ACCESS_SAY 64
#define ACCESS_KICK 128
#define ACCESS_BAN 256
#define ACCESS_CONFIG 512
#define ACCESS_IMMUNITY 4096
#define ACCESS_RCON 65536 /* Define this to 512 to have Alfred's setting */
#define ACCESS_RESERVE_NICK 16384 /* This is never used in the script; just for reference */
#define ACCESS_RESERVE_SPOT 32768 /* This is never used in the script; just for reference */
forward plugin_init();
forward plugin_info(HLOldName, HLNewName, UserIndex);
forward plugin_connect(HLUserName, HLIP, UserIndex);
forward plugin_disconnect(HLUserName, UserIndex);
forward plugin_command(HLCommand, HLData, HLUserName, UserIndex);
native access( iAccess, sName[] = "" );
native auth( sName[] = "");
native ban( sPlayer[], iTime, bBanBy = bBanByID );
native censor_words( sString[] );
native centersay( sText[], iTime, iRed, iGreen, iBlue );
native centersayex( sUser[], sText[], iTime, iRed, iGreen, iBlue );
native changelevel( sMap[], iIntermissionPause = 0 );
native cvar_exists( sCvar[] );
native check_user( sPlayer[] );
native check_words( sPlayer[] );
native consgreet( sMessage[] );
native convert_string( iHLString, sSmallString[], iMaxLength );
native currentmap( iMap[], iMaxLength );
native directmessage( sMessage[], iUserID = -1, uid:tUidType = uid:uid_sessionID );
native exec( sCommand[], bWriteLogEntry = 1 );
native execclient( sPlayer[], sCommand[] );
native get_serverinfo( sKey[], sValue[], iMaxLength );
native get_timer( iTimer );
native get_userAuthID( sPlayer[], sAuthid[], iMaxLength = MAX_AUTHID_LENGTH );
native get_userindex( sPlayer[], &iIndex );
native get_userinfo( sPlayer[], sKey[], sInfo[], iMaxLength );
native get_userIP( sPlayer[], sIP[], iMaxLength, &iPort = 0 );
native get_username( sPlayer[], sName[], iMaxLength );
native get_userorigin( sPlayer[], &iX, &iY, &iZ );
native get_userSessionID( sPlayer[], &iSessionID );
native get_userWONID( sPlayer[], &iWONID );
native get_vaultdata( sKey[], sData[], iMaxLength );
native get_vaultnumdata( sKey[], &iData );
native getstrvar( sVarname[], sValue[], iMaxLength );
native gettarget( sPlayer[], sTargetName[], iMaxLength, iRange = 2048 );
native getteamcount( iTeam );
native getvar( sVarname[] );
native glow( sTarget[], iRed = 0, iGreen = 0, iBlue = 0 );
native godmode( sPlayer[], iOnOff );
native help( sKeyword[] );
native kick( sPlayer[] );
native kill_timer( iTimer );
native list_maps( );
native log( sLogEntry[] );
native look_in_dir( sDirectory[], sMatch[], sFilename [], iNumber );
native maptime( iWhichtime, iPrintToConsole = 0 );
native maxplayercount( );
native message( sTarget[], sMessage[] );
native messageex( sTarget[],sMessage[], print_type:iMessageType );
native motd( sPlayer[], Text[] );
native nextmap( sMap[], iMaxLength );
native noclip( sPlayer[], iOnOff );
native playercount( );
native playerinfo( iPlayerIndex, sName[], iLength, &iUserID = 0, &iWONID = 0, &iTeam = 0, &iDead = 0, sAuthID[MAX_AUTHID_LENGTH] = "" );
native playsound( sTarget[], iSound[] );
native pointto( iRange = 2048 );
native rainbow( sText[], iTime, iRedStart, iGreenStart, iBlueStart, iRedEnd, iGreenEnd, iBlueEnd );
native reload( );
native say( sMessage[] );
native selfmessage( sMessage[] );
native servertime( sTimeString[], iMaxLen, sFormat[] = "none" );
native set_serverinfo( sKey[], sValue[] );
native set_timer( sFunction[], iWaitSeconds, iRepeatCount, sParameter[] = "" );
native set_vaultdata( sKey[], sData[] );
native set_vaultnumdata( sKey[], iData );
native slap( sPlayer[] );
native slay( sPlayer[] );
native speakto( sTarget[], iSentence[] );
native strtonum( sString[] );
native systemtime( );
native teleport( sPlayer[], iX, iY, iZ );
native timeleft( iPrintToConsole = 1 );
native typesay( sMessage[], iTime, iRed, iGreen, iBlue );
native unban( sWONID[] );
native userlist( sPattern[] = "" );
native valid_map( sMap[] );
native valid_mapex( sMap[], ignoreMapsFile = 0 );
native version( );
native vote( sVoteString[], ... );
native vote_allowed( );
native spawn( sClass[], iX, iY, iZ, iXAngle, iYAngle, iZAngle );
native listspawn( sClass[] );
native movespawn( iIdentity, iX, iY, iZ, iXAngle, iYAngle, iZAngle );
native removespawn( iIdentity );
native fileexists( sFilename[] );
native filesize( sFilename[], fsize_unit:Unit = 1 );
native readfile( sFilename[], sLine[], iLineNum, iMaxLength );
native writefile( sFilename[], sLine[], iLineNum = -1 );
native resetfile( sFilename[] );
native deletefile( sFilename[] );
native plugin_exec( sCommand[], sArguments[] );
native plugin_registercmd( Command[], Function[], RequiredAccess, HelpMessage[] = "" );
native plugin_registerhelp( Command[], RequiredAccess, HelpMessage[] );
native plugin_registerinfo( Name[], Description[], Version[]);
native setstrvar( cvar[], value[]);
native menu(username[],text[],keys,time=0);
native get_userFrags( sPlayer[], &frags );
native get_userHealth(sPlayer[], &health );
native get_userTeam( sPlayer[], &team );
native get_userArmor( sPlayer[], &armor );
/* Core functions
........
#if defined _core_included
#endinput
#endif
#define _core_included
native heapspace();
native funcidx(const name[]);
native numargs();
native getarg(arg, index=0);
native setarg(arg, index=0, value);
native strlen(const string[]);
native strpack(dest[], const source[]);
native strunpack(dest[], const source[]);
native tolower(c);
native toupper(c);
native swapchars(c);
native random(max);
/* We use the Small versions in adminlib.inc instead
native min(value1, value2);
native max(value1, value2);
*/
native clamp(value, min=cellmin, max=cellmax);
native getproperty(id=0, const name[]="", value=cellmin, string[]="");
native setproperty(id=0, const name[]="", value=cellmin, const string[]="");
native deleteproperty(id=0, const name[]="", value=cellmin);
native existproperty(id=0, const name[]="", value=cellmin)
#include
#include
#define CHAR_INVALID -1
#define FALSE 0
#define NULL_CHAR 0
#define PERIOD_CHAR 46
#define QUOTE_CHAR 34
#define TRUE 1
/* Returns 1 if the current user has the required auth level, 0 otherwise */
stock check_auth( iAuthLevel ) {
new iResult = access(iAuthLevel,"");
if (iResult!=0) iResult = 1;
return iResult;
}
/* Returns the lesser of a and b */
stock min(a,b) {
if (a
else return b;
return 1;
}
/* Returns the greater of a and b */
stock max(a,b) {
if (a>b) return a;
else return b;
return 1;
}
/* Executes a command while providing the nicely formatted output */
stock execute_command(sUser[], sCommand[], sHalfLifeCmd[], sData[]) {
new sRconCmd[MAX_DATA_LENGTH];
say_command(sUser,sCommand,sData);
snprintf(sRconCmd, MAX_DATA_LENGTH, "%s %s", sHalfLifeCmd, sData);
exec(sRconCmd);
}
/* Nicely formats the current command */
stock format_command(sUser[],sCommand[],sData[],sText[]) {
snprintf(sText, MAX_TEXT_LENGTH, "Command: %s used command %s %s", sUser, sCommand, sData);
}
/* Logs a command */
stock log_command(sUser[],sCommand[],sData[]) {
new sText[MAX_TEXT_LENGTH];
format_command(sUser,sCommand,sData,sText);
log(sText);
}
/* NumToStr courtesy of Nathan O'Sullivan (http://nathan.qgl.org/halflifeadmin/numtostr.txt) */
stock numtostr(num,str[]) {
new Base = 1;
new Digits = 1;
new i = 0;
/* Special case: 0 */
if (num == 0) {
str[i++] = '0';
str[i++] = NULL_CHAR;
} else {
/* If we've got a negative number, add a negative sign
to the string, and multiply the number by -1 */
if (num < 0) {
str[i++] = '-';
num *= -1;
}
/* Ok. We've got at least one digit. Keep multiplying by
10 till we get a higher number than what we've got. Note
that this will leave Digits 1 higher than what we want (eg,
if Num was 7, Digits will be 2 */
while (Base <= num) {
Base *= 10;
Digits++;
}
/* Because Digits is higher, use --Digits rather than Digits--.
Also, divide Base before using it. */
while (--Digits > 0) {
Base /= 10;
str[i++] = '0' + (num - (num % Base)) / Base;
num = num % Base;
}
str[i++] = NULL_CHAR;
}
}
/* Command to use when the person doesn't have the proper permissions. */
stock reject_message(iPublic = 0) {
new sText[MAX_TEXT_LENGTH];
getstrvar("admin_reject_msg",sText,MAX_TEXT_LENGTH );
if(strlen(sText) < 2)
strcpy(sText, "You do not have access to this command.", MAX_TEXT_LENGTH);
if (iPublic == 0) {
selfmessage(sText);
} else {
say(sText);
}
}
/* Results differ upon the setting of admin_quiet. If admin_quiet
is 0, says who executed what command. If admin_quiet is 1, says
'Admin' executed what command. Otherwise, simply logs.
The override option allows one to ignore admin_quiet, and always
display a message.
*/
stock say_command(sUser[],sCommand[],sData[], iOverride = 0) {
new iQuiet;
new sText[MAX_TEXT_LENGTH];
iQuiet = getvar("admin_quiet");
if (iQuiet==0) {
format_command(sUser,sCommand,sData,sText);
say(sText);
} else if (iQuiet==1 || iOverride==1) {
format_command("Admin",sCommand,sData,sText);
say(sText);
} else {
log_command(sUser,sCommand,sData);
}
}
/* Given a string (str[]), this will attempt to break it apart at the first
space that's not inside quotation marks. Quotes at the beginning and end
will be stripped. Ie,
new str[20] = "This is a test"
new first[20];
new second[20];
strbreak(str,first,second, 20);
first is now equal to "This", and second is now equal to "is a test". If
str[] had been "^"This is^" a test", first would be "This is" and second would
be "a test".
At maximum maxlen characters will be copied. */
stock strbreak(str[], first[], second[], maxlen, flen=sizeof first, slen=sizeof second ) {
new i = 0;
new j = 0;
new NullPos = CHAR_INVALID;
new Quote = FALSE;
new SpacePos = CHAR_INVALID;
new iFirstEnd;
new iSecondEnd;
if (maxlen == 0)
maxlen = strlen(str);
// Find the position of the first unquoted space and the terminating NULL character
for(i=0; i<=strlen(str); i++)
if (str[i] == QUOTE_CHAR) {
if (Quote==FALSE) {
Quote = TRUE;
} else {
Quote = FALSE;
}
} else if (str[i] == ' ' && SpacePos == CHAR_INVALID && Quote == FALSE) {
SpacePos = i;
} else if (str[i] == NULL_CHAR) {
NullPos = i;
break;
}
}
if (NullPos == CHAR_INVALID) NullPos = maxlen + 1;
if (SpacePos == CHAR_INVALID) {
strcpy(first, str, flen);
strinit(second);
} else {
// Make sure we do not copy more characters into the second array
// than would fit into it. If the second part of the source string
// is longer than the length of the second array, truncate it to fit.
new iSecondLen = NullPos - SpacePos -1;
iSecondEnd = min( iSecondLen, (slen-1) );
// If maxlen is set we want to copy only max maxlen characters.
// Check if this is smaller than our current limit
iSecondEnd = min( iSecondEnd, maxlen );
// Make sure we do not copy more characters into the first array
// than would fit into it. If the first part of the source string
// is longer than the length of the first array, truncate it to fit.
iFirstEnd = min( SpacePos, (flen-1) );
// If maxlen is set we want to copy only max maxlen characters.
// Check if this is smaller than our current limit
iFirstEnd = min( iFirstEnd, maxlen );
// Copy the first part of the string into the first array
for( i = 0; i < iFirstEnd; i++) {
first[i] = str[i];
}
// Zero-terminate the first array
first[iFirstEnd] = NULL_CHAR;
// Copy the second part of the string into the second array
for( i = SpacePos+1, j = 0; j < iSecondEnd; i++, j++) {
second[j] = str[i];
}
// Zero-terminate the second array
second[iSecondEnd] = NULL_CHAR;
}
/* Strip out the quotes of the return values. */
strstripquotes(first);
strstripquotes(second);
}
/* Counts the number of times searchchar appears in str[] */
/*
stock strcount(str[], searchchar) {
new i = 0;
new maxlen = strlen(str);
new Count = 0;
for(i = 0; i <= maxlen; i++) {
if (str[i] == searchchar)
Count++;
}
return Count;
}
*/
/* Returns 1 if two strings are exactly the same, including length, etc */
stock streq( strOne[], strTwo[] ) {
if (strlen(strOne) != strlen(strTwo)) {
return 0;
} else if (strcasecmp(strOne, strTwo)==0) {
return 1;
}
return 0;
}
/* Initialize a string */
stock strinit( sString[] ) {
sString[0] = NULL_CHAR;
}
/* returns 1 if two strings are the same in the first Length (or less
if one is smaller than Length) digits, 0 otherwise */
stock strmatch( sOne[], sTwo[], iLength) {
if (strncasecmp(sOne, sTwo, iLength)==0) {
return 1;
}
return 0;
}
/* Strips the quotes from the beginning and ending, if they exist. Ignores
those in the middle. */
stock strstripquotes(str[]) {
new maxlen = strlen(str);
new i;
if(maxlen==0)
return;
if(str[maxlen - 1]==QUOTE_CHAR)
str[--maxlen] = NULL_CHAR;
if(str[0] == QUOTE_CHAR) {
for(i=0; i<=maxlen; i++)
str[i] = str[i+1];
str[i-2] = NULL_CHAR;
}
}
/* I had this in the normal alphabetical order...but it caused
the Small compiler to barf. So I moved it down here, and it's
fine. That doesn't fill me with inspiration, but it seems
to work. */
/* Returns 1 if param is '1' or 'on'...0 for anything else. */
stock check_param( sParam[] ) {
new iResult = 0;
if(strlen(sParam) > 0) {
if (streq(sParam, "on")==1) {
iResult = 1;
} else if (streq(sParam, "1")==1) {
iResult = 1;
}
}
return iResult;
}
/* Returns 1 if the target has immunity */
stock check_immunity( sTarget[] ) {
/* If the server doesn't honor immunity, no one is immune. */
if (getvar("admin_ignore_immunity")!=0) {
return 0;
/* Else, you're immune if you have that access level. */
} else if (access(ACCESS_IMMUNITY,sTarget)!=0) {
return 1;
}
return 0;
}
stock execclient_all( sCommand[] ) {
new Target[MAX_NAME_LENGTH];
new i;
new iSessionID;
new sSessionID[MAX_NUMBER_LENGTH];
new maxplayers = maxplayercount();
for(i=1; i<=maxplayers; i++) {
strinit(Target);
if(playerinfo(i,Target,MAX_NAME_LENGTH, iSessionID)==1) {
numtostr( iSessionID, sSessionID );
execclient(sSessionID,sCommand);
} // if
} // for
return 1;
} // execclient_all()
/* Console input/output functions
*
* (c) Copyright Tame Jestano
* This file is provided as is (no warranties).
*/
#if defined _console_included
#endinput
#endif
#define _console_included
enum
{
black, /* colours as per the ANSI Escape sequences, ISO 6429 */
red,
green,
yellow,
blue,
magenta,
cyan,
white,
}
native getchar(echo=true);
native getstring(string[], maxlength, boolack=false);
native getvalue(base=10, end='^r', ...);
native print(const string[], foreground=-1, background=-1);
native printf(const format[], ...);
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
/* Fixed point arithmetic
*
* (c) Tame Jestano
* This file is provided as is (no warranties).
*/
#if defined _fixed_included
#endinput
#endif
#define _fixed_included
enum fround_method {
fround_round,
fround_floor,
fround_ceil
}
native fixed:fixed(value);
native fixed:fixedstr(const string[]);
native fixed:fmul(fixed:oper1, fixed:oper2);
native fixed:fdiv(fixed:dividend, fixed:divisor);
native fixed:ffract(fixed:value);
native fround(fixed:value, fround_method:method=fround_round);
#pragma rational fixed(3)
/* user defined operators */
native fixed:operator*(fixed:oper1, fixed:oper2) = fmul;
native fixed:operator/(fixed:oper1, fixed:oper2) = fdiv;
stock fixed:operator++(fixed:oper)
return oper+fixed(1);
stock fixed:operator--(fixed:oper)
return oper-fixed(1);
stock fixed:operator*(fixed:oper1, oper2)
return _:oper1 * oper2; /* "*" is commutative */
stock fixed:operator/(fixed:oper1, oper2)
return _:oper1 / oper2;
stock fixed:operator/(oper1, fixed:oper2)
return fdiv(fixed(oper1), oper2);
stock fixed:operator+(fixed:oper1, oper2)
return oper1 + fixed(oper2); /* "+" is commutative */
stock fixed:operator-(fixed:oper1, oper2)
return oper1 - fixed(oper2);
stock fixed:operator-(oper1, fixed:oper2)
return fixed(oper1) - oper2;
/* forbidden operations */
forward operator%(fixed:oper1, fixed:oper2);
forward operator%(fixed:oper1, oper2);
forward operator%(oper1, fixed:oper2);
/* Version 1.1 (2008 by Tame Jestano) */
#if defined _math_included
#endinput
#endif
#define _math_included
#include
#include
#include
#include
#define LGCOUNT 15
stock fixtostr(fixed:fNumber,sNumber[],iMaxLength){
new iNumber,iFrac;
new iSign=1;
new sFrac[4];
if(fNumber<0.000){
iNumber=fround(fNumber,fround_ceil);
}
else{
iNumber=fround(fNumber,fround_floor);
}
iFrac=ffract(fNumber);
if(iFrac<0){
iFrac*=-1;
iSign=-1;
}
numtostr(iFrac,sFrac);
switch(strlen(sFrac)){
case 2:
snprintf(sNumber,iMaxLength,"%d.0%s",iNumber,sFrac );
case 1:
snprintf(sNumber,iMaxLength,"%d.00%s",iNumber,sFra c);
default:
snprintf(sNumber,iMaxLength,"%d.%s",iNumber,sFrac) ;
}
if(iSign==-1 && iNumber==0){
snprintf(sNumber,iMaxLength,"-%s",sNumber);
}
return PLUGIN_CONTINUE;
}
stock fixed:strtofix(sNumber[]){
new fixed:fNumber;
if(strtrim(sNumber,"-",0)>0){
fNumber=fmul(fixedstr(sNumber),-1.000);
}
else{
fNumber=fixedstr(sNumber);
}
return fNumber;
}
stock matherror(iError){
new log_msg[MAX_TEXT_LENGTH];
switch(iError){
case 1:
strcpy(log_msg,"No valid value for function input!",MAX_TEXT_LENGTH);
case 2:
strcpy(log_msg,"Number too high for allowed range!",MAX_TEXT_LENGTH);
case 3:
strcpy(log_msg,"Number too low for allowed range!",MAX_TEXT_LENGTH);
default:
return PLUGIN_CONTINUE;
}
log(log_msg);
return PLUGIN_CONTINUE;
}
stock fixed:f_log10(fixed:fValue,&iError=0){
new fixed:fLG[LGCOUNT]={2147482.000,10000.000,100.000,10.000,3.162,1.778 ,1.334,1.155,1.075,1.037,1.018,1.009,1.005,1.002,1 .000};
new fixed:fLGFract[LGCOUNT-1]={4.000,2.000,1.000,0.500,0.250,0.125,0.063,0.031, 0.016,0.008,0.004,0.002,0.001,0.000};
new fixed:fLocalValue=0.000;
new fixed:fLower=0.000;
if(fValue<=0.000){
iError=1;
return 0.000;
}
if(fValue==2147482.000){
iError=2;
return 6.332;
}
if(fValue==0.001){
return -3.000;
}
for(new i=1;i<4;i++){
if(fValue>=1.000){
break;
}
fValue=fmul(fValue,10.000);
fLower=fLower+1.000;
}
for(new i=0;i
if(fValue
if(fValue>=fLG[i+1]){
fLocalValue=fLocalValue+fLGFract[i];
fValue=fdiv(fValue,fLG[i+1]);
}
}
else if(fValue==fLG[i]){
break;
}
}
iError=0;
return fLocalValue-fLower;
}
stock fixed:f_ln(fixed:fValue,&iError=0){
new fixed:fFactor=2.303;
new fixed:fCheck;
new fixed:fMultiply;
new fixed:fKeepResult;
fCheck=fValue;
fValue=f_log10(fValue,iError);
if(iError>0){
return fValue;
}
fValue=fmul(fValue,fFactor);
fKeepResult=fValue;
fKeepResult=f_powere(fKeepResult,iError);
if(iError>0){
return fKeepResult;
}
if(fKeepResult==fCheck){
return fValue;
}
if(fKeepResult>fCheck){
fMultiply=-0.001;
}
else if(fKeepResult
fMultiply=0.001;
}
for(new i=0;i<1000;i++){
fKeepResult=f_powere(fValue+fmul(fixed(i),fMultipl y),iError);
if(iError>0){
return fKeepResult;
}
if(fKeepResult==fCheck){
return fValue+fmul(fixed(i-1),fMultiply);
}
}
return fValue;
}
stock fixed:f_logab(fixed:fBase,fixed:fValue,&iError=0){
fBase=f_log10(fBase,iError);
if(iError>0){
return fBase;
}
fValue=f_log10(fValue,iError);
if(iError>0){
return fValue;
}
return fdiv(fValue,fBase);
}
stock fixed:f_faculty(fixed:fValue,&iError=0){
new iValue=1;
if(ffract(fValue)==0.000){
if(fValue>0.000){
if(fValue<10.000){
iValue=fround(fValue);
fValue=1.000;
for(new i=2;i<=iValue;i++){
fValue=fmul(fValue,fixed(i));
}
return fValue;
}
iError=2;
return 2147482.000;
}
}
iError=1;
return -1.000;
}
stock fixed:f_powere(fixed:fExponent,&iError=0){
new fixed:fEulerArray[3][10]={{1.000,1.105,1.221,1.350,1.492,1.649,1.822,2.014 ,2.226,2.460},{1.000,1.010,1.020,1.030,1.041,1.051 ,1.062,1.073,1.083,1.094},{1.000,1.001,1.002,1.003 ,1.004,1.005,1.006,1.007,1.008,1.009}};
new fixed:fSignE=1.000;
new fixed:fEuler;
new fixed:fLocalResult=1.000;
new iKeepExponent=0;
fEuler=f_euler();
if(fExponent==0.000){
return 1.000;
}
if(fExponent>14.579){
iError=2;
return 2147482.000;
}
if(fExponent<0.000){
fSignE=-1.000;
fExponent=fExponent*fSignE;
}
iKeepExponent=fround(fExponent,fround_floor);
if(iKeepExponent!=0){
for(new i=0;i
fLocalResult=fmul(fEuler,fLocalResult);
}
}
for(new i=0;i<3;i++){
fExponent=fExponent-fixed(iKeepExponent);
fExponent=fmul(fExponent,10.000);
iKeepExponent=fround(fExponent,fround_floor);
fLocalResult=fmul(fLocalResult,fEulerArray[i][iKeepExponent]);
}
if(fSignE==-1.000){
fLocalResult=fdiv(1.000,fLocalResult);
}
return fLocalResult;
}
stock fixed:f_power(fixed:fBasis,fixed:fExponent,&iError =0){
new fixed:fKeepValue;
new iKeep;
new iSign=0;
iKeep=fround(fExponent,fround_floor);
if(fBasis<0.000){
if(fixed(iKeep)!=fExponent){
iError=1;
return -1.000;
}
}
if(fExponent==0.500){
return f_sqrt(fBasis,iError);
}
fKeepValue=fBasis;
if(fixed(iKeep)==fExponent){
if(fExponent<0.000){
fExponent=fmul(fExponent,-1.000);
iKeep=iKeep*-1;
iSign=1;
}
for(new i=1;i
Сэтгэгдэл бичих
fBasis=fmul(fBasis,fKeepValue);
}
if(iSign){
fBasis=fdiv(1.000,fBasis);
}
return fBasis;
}
fKeepValue=f_ln(fKeepValue,iError);
if(iError>0){
return -1.000;
}
return f_powere(fmul(fExponent,fKeepValue),iError);
}
stock fixed:f_euler(){
return 2.718;
}
stock fixed:f_pi(){
return 3.142;
}
stock fixed:f_sqrt(fixed:fNum,&iError=0,fixed:fNumStart= 1.000) {
new fixed:fNum2=fNum;
new fixed:fOne=1.000;
if(f_abs(fNum)!=fNum){
iError=1;
return -1.000;
}
if(fNumStart==fNum2){
fNumStart=1.000;
}
if(fNum<1.000){
fNum2=fdiv(fOne,fNum);
}
for(new i=0;i<100;i++){
fNum2=fdiv(fNum2+fNumStart,2.000);
fNumStart=fdiv(fNum,fNum2);
if(fNum2 <= fNumStart){
break;
}
}
return fNum2;
}
stock fixed:f_abs(fixed:fNum) {
if(fNum >= 0.000) {
return fNum;
}
return fmul(fNum,-1.000);
}
stock fixed:f_max(fixed:fNum,fixed:fNum2){
if(fNum >= fNum2) {
return fNum;
}
return fNum2;
}
stock fixed:f_min(fixed:fNum,fixed:fNum2){
if(fNum < fNum2) {
return fNum;
}
return fNum2;
}
stock distance(x1,x2,y1=0,y2=0,z1=0,z2=0){
new fixed:fNumStart=-1.000;
new fixed:fSum=0.000;
new iDx,iDy,iDz;
new iError=0;
iDx=(x1-x2)*(x1-x2);
iDy=(y1-y2)*(y1-y2);
iDz=(z1-z2)*(z1-z2);
fNumStart=fixed(max(max(iDx,iDy),iDz));
fSum=fixed(iDx+iDy+iDz);
if(fSum==0.000){
return 0;
}
fSum=f_sqrt(fSum,iError,fNumStart);
return fround(fSum);
}
stock fixed:f_sin(fixed:fNum){
new iSign=1;
new fixed:fDummy=0.000;
new fixed:fDummy2=f_pi();
if(fNum<0.000){
fNum=fmul(fNum,-1.000);
iSign=-1;
}
fDummy2=fmul(fDummy2,2.000);
fDummy=fdiv(fNum,fDummy2);
if(fDummy>1.000){
fDummy=fixed(fround(fDummy,fround_floor));
fNum=fNum-fmul(fDummy,fDummy2);
}
fDummy2=f_pi();
if(fNum>fDummy2){
iSign=iSign*-1;
fNum=fNum-fDummy2;
}
fDummy=fNum;
fDummy2=fNum;
for(new i=3;i<=11;i=i+2){
fDummy=fmul(fdiv(fmul(fDummy,fmul(fNum,fNum)),fmul (fixed(i),fixed(i-1))),-1.000);
fDummy2=fDummy2+fDummy;
}
return fmul(fDummy2,fixed(iSign));
}
stock fixed:f_cos(fixed:fNum){
return f_sin(fNum+fdiv(f_pi(),2.000));
}
stock fixed:f_tan(fixed:fNum){
return fdiv(f_sin(fNum),f_cos(fNum));
}
stock fixed:f_cot(fixed:fNum){
return fdiv(f_cos(fNum),f_sin(fNum));
}
/* Calculation of the integral 1/(1+x^2) in order to get the arctan */
stock fixed:f_arctan(fixed:fNum,&iError=0){
new fixed:fDummy;
new fixed:fResult;
new fixed:fRange;
new iNum;
if(fNum>1465.428){
iError=2;
return 2147482.000;
}
if(fNum==0.000){
return 0.000;
}
fDummy=f_abs(fmul(fNum,1000.000));
iNum=fround(fDummy)-1;
fRange=f_max(fNum,0.000);
fResult=fdiv(f_arctan_help(fRange),2.000);
fDummy=fRange+0.001;
for(new i=1;i
fResult=fResult+f_arctan_help(fDummy);
fDummy=fDummy+0.001;
}
return fmul(fResult+fdiv(f_arctan_help(fDummy),2.000),fdi v(fNum,fixed(iNum+1)));
}
stock fixed:f_arctan_help(fixed:fNum){
return fdiv(1.000,1.000+fmul(fNum,fNum));
}
stock fixed:f_arcsin(fixed:fNum,&iError=0){
if(fNum>1.000){
iError=2;
return 1.571;
}
if(fNum<-1.000){
iError=3;
return -1.571;
}
if(fNum==1.000){
return 1.571;
}
if(fNum==-1.000){
return -1.571;
}
return f_arctan(fdiv(fNum,f_sqrt(1-fmul(fNum,fNum))));
}
stock fixed:f_arccos(fixed:fNum,&iError=0){
if(fNum>1.000){
iError=2;
return 1.571;
}
if(fNum<-1.000){
iError=3;
return -1.571;
}
if(fNum==1.000){
return 1.571;
}
if(fNum==-1.000){
return -1.571;
}
return fdiv(f_pi(),2.000)-f_arcsin(fNum);
}
stock fixed:f_arccot(fixed:fNum){
return fdiv(f_pi(),2.000)-f_arctan(fNum);
}
stock fixed:f_sinh(fixed:fNum){
return fdiv(f_powere(fNum)-f_powere(fmul(fNum,-1.000)),2.000);
}
stock fixed:f_cosh(fixed:fNum){
return fdiv(f_powere(fNum)+f_powere(fmul(fNum,-1.000)),2.000);
}
stock fixed:f_tanh(fixed:fNum){
return fdiv(f_sinh(fNum),f_cosh(fNum));
}
stock fixed:f_coth(fixed:fNum,&iError=0){
if(fNum==0.000){
iError=1;
return 0.000;
}
return fdiv(f_cosh(fNum),f_sinh(fNum));
}
stock fixed:f_arsinh(fixed:fNum,&iError=0){
if(fNum>1465.428){
iError=2;
return 2147482.000;
}
return f_ln(fNum+f_sqrt(fmul(fNum,fNum)+1.000));
}
setburst mp5 1 5 0.4 0.0001 0 0
setburst mp5 2 10 0.38 0.001 0 0
setburst mp5 3 20 0.35 0.01 0 0
setburst mp5 4 30 0.32 0.015 0 0
setburst mp5 5 50 0.25 0.02 0 0
setburst mp5 6 999 0.15 0.04 0 0
setburst ak47 1 10 0.12 0.12 0.000001 1
setburst ak47 2 20 0.12 0.13 0.000001 1
setburst ak47 3 30 0.12 0.14 0.000001 1
setburst ak47 4 50 0.08 0.15 0.000001 0
setburst ak47 5 999 0.06 0.16 0.000001 0
setburst sg552 1 20 0.25 0.06 0.000001 0
setburst sg552 2 50 0.2 0.1 0.000001 0
setburst sg552 3 80 0.18 0.15 0.000001 0
setburst sg552 4 999 0.12 0.2 0.000001 0
setburst m4a1 1 10 0.12 0.12 0.000001 1
setburst m4a1 2 20 0.12 0.13 0.000001 1
setburst m4a1 3 30 0.12 0.14 0.000001 1
setburst m4a1 4 50 0.08 0.15 0.000001 0
setburst m4a1 5 999 0.06 0.16 0.000001 0
setburst aug 1 30 1 0 0 0
setburst aug 2 60 0.25 0.35 0 0
setburst aug 3 110 0.15 0.45 0 0
setburst aug 4 999 0.05 0.43 0 12
setburst awp 1 3 1 0 0 0
setburst awp 2 5 1 0 0 16
setburst awp 3 999 1 0 0 60
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 1 0 0 0
setburst elite 1 15 1 0 0 0
setburst elite 2 999 0.07 0.15 0 0
setburst fiveseven 1 999 1 0 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst g3sg1 2 5 1 0 0 16
setburst g3sg1 3 120 1 0 0 60
setburst g3sg1 4 999 0.05 0.4 0 60
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 45 1 0 0 0
setburst m249 2 999 0.05 0.5 0 0
setburst m3 1 999 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst mac10 2 120 0.35 0.25 0 0
setburst mac10 3 999 0.01 0.25 0 0
setburst p228 1 999 1 0 0 0
setburst p90 1 5 1 0 0 0
setburst p90 2 10 1 0 0 0
setburst p90 3 120 0.1 0.25 0 0
setburst p90 4 999 0.11 0.25 0 0
setburst scout 1 3 1 0 0 0
setburst scout 2 5 1 0 0 16
setburst scout 3 999 1 0 0 60
setburst sg550 1 3 1 0 0 0
setburst sg550 2 30 1 0 0 16
setburst sg550 3 999 0.3 0.1 0 60
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst tmp 2 100 0.3 0.3 0 0
setburst tmp 3 999 0.1 0.3 0 0
setburst ump45 1 40 1 0 0 0
setburst ump45 2 120 0.45 0.25 0 0
setburst ump45 3 999 0.11 0.25 0 0
setburst usp 1 999 1 0 0 0
setburst xm1014 1 999 1 0 0 0
weapon 320 320hud1 0 160 80 20
weapon_s 320 320hud1 0 180 80 20
ammo 320 320hud2 54 16 18 18
crosshair 320 crosshairs 48 24 24 24
autoaim 320 crosshairs 72 72 24 24
weapon 640 640hud1 0 180 170 45
weapon_s 640 640hud4 0 180 170 45
ammo 640 640hud7 72 72 24 24
crosshair 640 crosshairs 48 24 24 24
autoaim 640 crosshairs 72 72 24 24
sk_agrunt_health1 "60"
sk_agrunt_health2 "90"
sk_agrunt_health3 "120"
sk_agrunt_dmg_punch1 "10"
sk_agrunt_dmg_punch2 "20"
sk_agrunt_dmg_punch3 "20"
sk_apache_health1 "150"
sk_apache_health2 "250"
sk_apache_health3 "400"
sk_barney_health1 "35"
sk_barney_health2 "35"
sk_barney_health3 "35"
sk_bullsquid_health1 "40"
sk_bullsquid_health2 "40"
sk_bullsquid_health3 "120"
sk_bullsquid_dmg_bite1 "15"
sk_bullsquid_dmg_bite2 "25"
sk_bullsquid_dmg_bite3 "25"
sk_bullsquid_dmg_whip1 "25"
sk_bullsquid_dmg_whip2 "35"
sk_bullsquid_dmg_whip3 "35"
sk_bullsquid_dmg_spit1 "10"
sk_bullsquid_dmg_spit2 "10"
sk_bullsquid_dmg_spit3 "15"
sk_bigmomma_health_factor1 "1.0"
sk_bigmomma_health_factor2 "1.5"
sk_bigmomma_health_factor3 "2"
sk_bigmomma_dmg_slash1 "50"
sk_bigmomma_dmg_slash2 "60"
sk_bigmomma_dmg_slash3 "70"
sk_bigmomma_dmg_blast1 "100"
sk_bigmomma_dmg_blast2 "120"
sk_bigmomma_dmg_blast3 "160"
sk_bigmomma_radius_blast1 "250"
sk_bigmomma_radius_blast2 "250"
sk_bigmomma_radius_blast3 "275"
sk_gargantua_health1 "800"
sk_gargantua_health2 "800"
sk_gargantua_health3 "1000"
sk_gargantua_dmg_slash1 "10"
sk_gargantua_dmg_slash2 "30"
sk_gargantua_dmg_slash3 "30"
sk_gargantua_dmg_fire1 "3"
sk_gargantua_dmg_fire2 "5"
sk_gargantua_dmg_fire3 "5"
sk_gargantua_dmg_stomp1 "50"
sk_gargantua_dmg_stomp2 "100"
sk_gargantua_dmg_stomp3 "100"
sk_hassassin_health1 "30"
sk_hassassin_health2 "50"
sk_hassassin_health3 "50"
sk_headcrab_health1 "10"
sk_headcrab_health2 "10"
sk_headcrab_health3 "20"
sk_headcrab_dmg_bite1 "5"
sk_headcrab_dmg_bite2 "10"
sk_headcrab_dmg_bite3 "10"
sk_hgrunt_health1 "50"
sk_hgrunt_health2 "50"
sk_hgrunt_health3 "80"
sk_hgrunt_kick1 "5"
sk_hgrunt_kick2 "10"
sk_hgrunt_kick3 "10"
sk_hgrunt_pellets1 "3"
sk_hgrunt_pellets2 "5"
sk_hgrunt_pellets3 "6"
sk_hgrunt_gspeed1 "400"
sk_hgrunt_gspeed2 "600"
sk_hgrunt_gspeed3 "800"
sk_houndeye_health1 "20"
sk_houndeye_health2 "20"
sk_houndeye_health3 "30"
sk_houndeye_dmg_blast1 "10"
sk_houndeye_dmg_blast2 "15"
sk_houndeye_dmg_blast3 "15"
sk_islave_health1 "30"
sk_islave_health2 "30"
sk_islave_health3 "60"
sk_islave_dmg_claw1 "8"
sk_islave_dmg_claw2 "10"
sk_islave_dmg_claw3 "10"
sk_islave_dmg_clawrake1 "25"
sk_islave_dmg_clawrake2 "25"
sk_islave_dmg_clawrake3 "25"
sk_islave_dmg_zap1 "10"
sk_islave_dmg_zap2 "10"
sk_islave_dmg_zap3 "15"
sk_ichthyosaur_health1 "200"
sk_ichthyosaur_health2 "200"
sk_ichthyosaur_health3 "400"
sk_ichthyosaur_shake1 "20"
sk_ichthyosaur_shake2 "35"
sk_ichthyosaur_shake3 "50"
sk_leech_health1 "2"
sk_leech_health2 "2"
sk_leech_health3 "2"
sk_leech_dmg_bite1 "2"
sk_leech_dmg_bite2 "2"
sk_leech_dmg_bite3 "2"
sk_controller_health1 "60"
sk_controller_health2 "60"
sk_controller_health3 "100"
sk_controller_dmgzap1 "15"
sk_controller_dmgzap2 "25"
sk_controller_dmgzap3 "35"
sk_controller_speedball1 "650"
sk_controller_speedball2 "800"
sk_controller_speedball3 "1000"
sk_controller_dmgball1 "3"
sk_controller_dmgball2 "4"
sk_controller_dmgball3 "5"
sk_nihilanth_health1 "800"
sk_nihilanth_health2 "800"
sk_nihilanth_health3 "1000"
sk_nihilanth_zap1 "30"
sk_nihilanth_zap2 "30"
sk_nihilanth_zap3 "50"
sk_scientist_health1 "20"
sk_scientist_health2 "20"
sk_scientist_health3 "20"
sk_snark_health1 "2"
sk_snark_health2 "2"
sk_snark_health3 "2"
sk_snark_dmg_bite1 "10"
sk_snark_dmg_bite2 "10"
sk_snark_dmg_bite3 "10"
sk_snark_dmg_pop1 "5"
sk_snark_dmg_pop2 "5"
sk_snark_dmg_pop3 "5"
sk_zombie_health1 "50"
sk_zombie_health2 "50"
sk_zombie_health3 "100"
sk_zombie_dmg_one_slash1 "10"
sk_zombie_dmg_one_slash2 "20"
sk_zombie_dmg_one_slash3 "20"
sk_zombie_dmg_both_slash1 "25"
sk_zombie_dmg_both_slash2 "40"
sk_zombie_dmg_both_slash3 "40"
sk_turret_health1 "50"
sk_turret_health2 "50"
sk_turret_health3 "60"
sk_miniturret_health1 "40"
sk_miniturret_health2 "40"
sk_miniturret_health3 "50"
sk_sentry_health1 "40"
sk_sentry_health2 "40"
sk_sentry_health3 "50"
sk_plr_crowbar1 "10"
sk_plr_crowbar2 "10"
sk_plr_crowbar3 "10"
sk_plr_9mm_bullet1 "8"
sk_plr_9mm_bullet2 "8"
sk_plr_9mm_bullet3 "8"
sk_plr_357_bullet1 "40"
sk_plr_357_bullet2 "40"
sk_plr_357_bullet3 "40"
sk_plr_9mmAR_bullet1 "5"
sk_plr_9mmAR_bullet2 "5"
sk_plr_9mmAR_bullet3 "5"
sk_plr_9mmAR_grenade1 "100"
sk_plr_9mmAR_grenade2 "100"
sk_plr_9mmAR_grenade3 "100"
sk_plr_buckshot1 "5"
sk_plr_buckshot2 "5"
sk_plr_buckshot3 "5"
sk_plr_xbow_bolt_client1 "10"
sk_plr_xbow_bolt_client2 "10"
sk_plr_xbow_bolt_client3 "10"
sk_plr_xbow_bolt_monster1 "50"
sk_plr_xbow_bolt_monster2 "50"
sk_plr_xbow_bolt_monster3 "50"
sk_plr_rpg1 "100"
sk_plr_rpg2 "100"
sk_plr_rpg3 "100"
sk_plr_gauss1 "20"
sk_plr_gauss2 "20"
sk_plr_gauss3 "20"
sk_plr_egon_narrow1 "6"
sk_plr_egon_narrow2 "6"
sk_plr_egon_narrow3 "6"
sk_plr_egon_wide1 "14"
sk_plr_egon_wide2 "14"
sk_plr_egon_wide3 "14"
sk_plr_hand_grenade1 "100"
sk_plr_hand_grenade2 "100"
sk_plr_hand_grenade3 "100"
sk_plr_satchel1 "150"
sk_plr_satchel2 "150"
sk_plr_satchel3 "150"
sk_plr_tripmine1 "150"
sk_plr_tripmine2 "150"
sk_plr_tripmine3 "150"
sk_12mm_bullet1 "8"
sk_12mm_bullet2 "10"
sk_12mm_bullet3 "10"
sk_9mmAR_bullet1 "3"
sk_9mmAR_bullet2 "4"
sk_9mmAR_bullet3 "5"
sk_9mm_bullet1 "5"
sk_9mm_bullet2 "5"
sk_9mm_bullet3 "8"
sk_hornet_dmg1 "4"
sk_hornet_dmg2 "5"
sk_hornet_dmg3 "8"
sk_suitcharger1 "75"
sk_suitcharger2 "50"
sk_suitcharger3 "35"
sk_battery1 "15"
sk_battery2 "15"
sk_battery3 "10"
sk_healthcharger1 "50"
sk_healthcharger2 "40"
sk_healthcharger3 "25"
sk_healthkit1 "15"
sk_healthkit2 "15"
sk_healthkit3 "10"
sk_scientist_heal1 "25"
sk_scientist_heal2 "25"
sk_scientist_heal3 "25"
sk_monster_head1 "3"
sk_monster_head2 "3"
sk_monster_head3 "3"
sk_monster_chest1 "1"
sk_monster_chest2 "1"
sk_monster_chest3 "1"
sk_monster_stomach1 "1"
sk_monster_stomach2 "1"
sk_monster_stomach3 "1"
sk_monster_arm1 "1"
sk_monster_arm2 "1"
sk_monster_arm3 "1"
sk_monster_leg1 "1"
sk_monster_leg2 "1"
sk_monster_leg3 "1"
sk_player_head1 "3"
sk_player_head2 "3"
sk_player_head3 "3"
sk_player_chest1 "1"
sk_player_chest2 "1"
sk_player_chest3 "1"
sk_player_stomach1 "1"
sk_player_stomach2 "1"
sk_player_stomach3 "1"
sk_player_arm1 "1"
sk_player_arm2 "1"
sk_player_arm3 "1"
sk_player_leg1 "1"
sk_player_leg2 "1"
sk_player_leg3 "1"
echo Skill Ayarэ yьklendi
// MONSTERS
// Alien Grunt
sk_agrunt_health1 "60"
sk_agrunt_health2 "90"
sk_agrunt_health3 "120"
sk_agrunt_dmg_punch1 "10"
sk_agrunt_dmg_punch2 "20"
sk_agrunt_dmg_punch3 "20"
// Apache
sk_apache_health1 "150"
sk_apache_health2 "250"
sk_apache_health3 "400"
// Barney
sk_barney_health1 "35"
sk_barney_health2 "35"
sk_barney_health3 "35"
// Bullsquid
sk_bullsquid_health1 "40"
sk_bullsquid_health2 "40"
sk_bullsquid_health3 "120"
sk_bullsquid_dmg_bite1 "15"
sk_bullsquid_dmg_bite2 "25"
sk_bullsquid_dmg_bite3 "25"
sk_bullsquid_dmg_whip1 "25"
sk_bullsquid_dmg_whip2 "35"
sk_bullsquid_dmg_whip3 "35"
sk_bullsquid_dmg_spit1 "10"
sk_bullsquid_dmg_spit2 "10"
sk_bullsquid_dmg_spit3 "15"
// Big momma
sk_bigmomma_health_factor1 "1.0"
sk_bigmomma_health_factor2 "1.5"
sk_bigmomma_health_factor3 "2"
sk_bigmomma_dmg_slash1 "50"
sk_bigmomma_dmg_slash2 "60"
sk_bigmomma_dmg_slash3 "70"
sk_bigmomma_dmg_blast1 "100"
sk_bigmomma_dmg_blast2 "120"
sk_bigmomma_dmg_blast3 "160"
sk_bigmomma_radius_blast1 "250"
sk_bigmomma_radius_blast2 "250"
sk_bigmomma_radius_blast3 "275"
// Gargantua
sk_gargantua_health1 "800"
sk_gargantua_health2 "800"
sk_gargantua_health3 "1000"
sk_gargantua_dmg_slash1 "10"
sk_gargantua_dmg_slash2 "30"
sk_gargantua_dmg_slash3 "30"
sk_gargantua_dmg_fire1 "3"
sk_gargantua_dmg_fire2 "5"
sk_gargantua_dmg_fire3 "5"
sk_gargantua_dmg_stomp1 "50"
sk_gargantua_dmg_stomp2 "100"
sk_gargantua_dmg_stomp3 "100"
// Hassassin
sk_hassassin_health1 "30"
sk_hassassin_health2 "50"
sk_hassassin_health3 "50"
// Headcrab
sk_headcrab_health1 "10"
sk_headcrab_health2 "10"
sk_headcrab_health3 "20"
sk_headcrab_dmg_bite1 "5"
sk_headcrab_dmg_bite2 "10"
sk_headcrab_dmg_bite3 "10"
// Hgrunt
sk_hgrunt_health1 "50"
sk_hgrunt_health2 "50"
sk_hgrunt_health3 "80"
sk_hgrunt_kick1 "5"
sk_hgrunt_kick2 "10"
sk_hgrunt_kick3 "10"
sk_hgrunt_pellets1 "3"
sk_hgrunt_pellets2 "5"
sk_hgrunt_pellets3 "6"
sk_hgrunt_gspeed1 "400"
sk_hgrunt_gspeed2 "600"
sk_hgrunt_gspeed3 "800"
// Houndeye
sk_houndeye_health1 "20"
sk_houndeye_health2 "20"
sk_houndeye_health3 "30"
sk_houndeye_dmg_blast1 "10"
sk_houndeye_dmg_blast2 "15"
sk_houndeye_dmg_blast3 "15"
// ISlave
sk_islave_health1 "30"
sk_islave_health2 "30"
sk_islave_health3 "60"
sk_islave_dmg_claw1 "8"
sk_islave_dmg_claw2 "10"
sk_islave_dmg_claw3 "10"
sk_islave_dmg_clawrake1 "25"
sk_islave_dmg_clawrake2 "25"
sk_islave_dmg_clawrake3 "25"
sk_islave_dmg_zap1 "10"
sk_islave_dmg_zap2 "10"
sk_islave_dmg_zap3 "15"
// Icthyosaur
sk_ichthyosaur_health1 "200"
sk_ichthyosaur_health2 "200"
sk_ichthyosaur_health3 "400"
sk_ichthyosaur_shake1 "20"
sk_ichthyosaur_shake2 "35"
sk_ichthyosaur_shake3 "50"
// Leech
sk_leech_health1 "2"
sk_leech_health2 "2"
sk_leech_health3 "2"
sk_leech_dmg_bite1 "2"
sk_leech_dmg_bite2 "2"
sk_leech_dmg_bite3 "2"
// Controller
sk_controller_health1 "60"
sk_controller_health2 "60"
sk_controller_health3 "100"
sk_controller_dmgzap1 "15"
sk_controller_dmgzap2 "25"
sk_controller_dmgzap3 "35"
sk_controller_speedball1 "650"
sk_controller_speedball2 "800"
sk_controller_speedball3 "1000"
sk_controller_dmgball1 "3"
sk_controller_dmgball2 "4"
sk_controller_dmgball3 "5"
// Nihilanth
sk_nihilanth_health1 "800"
sk_nihilanth_health2 "800"
sk_nihilanth_health3 "1000"
sk_nihilanth_zap1 "30"
sk_nihilanth_zap2 "30"
sk_nihilanth_zap3 "50"
// Scientist
sk_scientist_health1 "20"
sk_scientist_health2 "20"
sk_scientist_health3 "20"
// Snark
sk_snark_health1 "2"
sk_snark_health2 "2"
sk_snark_health3 "2"
sk_snark_dmg_bite1 "10"
sk_snark_dmg_bite2 "10"
sk_snark_dmg_bite3 "10"
sk_snark_dmg_pop1 "5"
sk_snark_dmg_pop2 "5"
sk_snark_dmg_pop3 "5"
// Zombie
sk_zombie_health1 "50"
sk_zombie_health2 "50"
sk_zombie_health3 "100"
sk_zombie_dmg_one_slash1 "10"
sk_zombie_dmg_one_slash2 "20"
sk_zombie_dmg_one_slash3 "20"
sk_zombie_dmg_both_slash1 "25"
sk_zombie_dmg_both_slash2 "40"
sk_zombie_dmg_both_slash3 "40"
//Turret
sk_turret_health1 "50"
sk_turret_health2 "50"
sk_turret_health3 "60"
// MiniTurret
sk_miniturret_health1 "40"
sk_miniturret_health2 "40"
sk_miniturret_health3 "50"
// Sentry Turret
sk_sentry_health1 "40"
sk_sentry_health2 "40"
sk_sentry_health3 "50"
// PLAYER WEAPONS
// Crowbar whack
sk_plr_crowbar1 "10"
sk_plr_crowbar2 "10"
sk_plr_crowbar3 "10"
// 9mmhandgun Round
sk_plr_9mm_bullet1 "8"
sk_plr_9mm_bullet2 "8"
sk_plr_9mm_bullet3 "8"
// 357 Round
sk_plr_357_bullet1 "40"
sk_plr_357_bullet2 "40"
sk_plr_357_bullet3 "40"
// 9mmAR Round
sk_plr_9mmAR_bullet1 "5"
sk_plr_9mmAR_bullet2 "5"
sk_plr_9mmAR_bullet3 "5"
// M203 grenade
sk_plr_9mmAR_grenade1 "100"
sk_plr_9mmAR_grenade2 "100"
sk_plr_9mmAR_grenade3 "100"
// Shotgun buckshot
sk_plr_buckshot1 "5"
sk_plr_buckshot2 "5"
sk_plr_buckshot3 "5"
// Crossbow
sk_plr_xbow_bolt_client1 "10"
sk_plr_xbow_bolt_client2 "10"
sk_plr_xbow_bolt_client3 "10"
sk_plr_xbow_bolt_monster1 "50"
sk_plr_xbow_bolt_monster2 "50"
sk_plr_xbow_bolt_monster3 "50"
// RPG
sk_plr_rpg1 "100"
sk_plr_rpg2 "100"
sk_plr_rpg3 "100"
// Gauss Gun
sk_plr_gauss1 "20"
sk_plr_gauss2 "20"
sk_plr_gauss3 "20"
// Egon Gun
sk_plr_egon_narrow1 "6"
sk_plr_egon_narrow2 "6"
sk_plr_egon_narrow3 "6"
sk_plr_egon_wide1 "14"
sk_plr_egon_wide2 "14"
sk_plr_egon_wide3 "14"
// Hand Grendade
sk_plr_hand_grenade1 "100"
sk_plr_hand_grenade2 "100"
sk_plr_hand_grenade3 "100"
// Satchel Charge
sk_plr_satchel1 "150"
sk_plr_satchel2 "150"
sk_plr_satchel3 "150"
// Tripmine
sk_plr_tripmine1 "150"
sk_plr_tripmine2 "150"
sk_plr_tripmine3 "150"
// MONSTER WEAPONS
sk_12mm_bullet1 "8"
sk_12mm_bullet2 "10"
sk_12mm_bullet3 "10"
sk_9mmAR_bullet1 "3"
sk_9mmAR_bullet2 "4"
sk_9mmAR_bullet3 "5"
sk_9mm_bullet1 "5"
sk_9mm_bullet2 "5"
sk_9mm_bullet3 "8"
// HORNET
sk_hornet_dmg1 "4"
sk_hornet_dmg2 "5"
sk_hornet_dmg3 "8"
// HEALTH/SUIT CHARGE DISTRIBUTION
sk_suitcharger1 "75"
sk_suitcharger2 "50"
sk_suitcharger3 "35"
sk_battery1 "15"
sk_battery2 "15"
sk_battery3 "10"
sk_healthcharger1 "50"
sk_healthcharger2 "40"
sk_healthcharger3 "25"
sk_healthkit1 "15"
sk_healthkit2 "15"
sk_healthkit3 "10"
sk_scientist_heal1 "25"
sk_scientist_heal2 "25"
sk_scientist_heal3 "25"
// monster damage adjusters
sk_monster_head1 "3"
sk_monster_head2 "3"
sk_monster_head3 "3"
sk_monster_chest1 "1"
sk_monster_chest2 "1"
sk_monster_chest3 "1"
sk_monster_stomach1 "1"
sk_monster_stomach2 "1"
sk_monster_stomach3 "1"
sk_monster_arm1 "1"
sk_monster_arm2 "1"
sk_monster_arm3 "1"
sk_monster_leg1 "1"
sk_monster_leg2 "1"
sk_monster_leg3 "1"
// player damage adjusters
sk_player_head1 "3"
sk_player_head2 "3"
sk_player_head3 "3"
sk_player_chest1 "1"
sk_player_chest2 "1"
sk_player_chest3 "1"
sk_player_stomach1 "1"
sk_player_stomach2 "1"
sk_player_stomach3 "1"
sk_player_arm1 "1"
sk_player_arm2 "1"
sk_player_arm3 "1"
sk_player_leg1 "1"
sk_player_leg2 "1"
sk_player_leg3 "1"
gl_max_size "128" //64
gl_spriteblend "0"
gl_picmip "1"
rate "25000"
r_novis "0"
r_dynamic "0"
r_traceglow "0"
c_orthoheight "100"
c_orthowidth "100"
cl_pitchspeed "0"
cl_updaterate "101"
cl_cmdrate "106.175"
cl_cmdbackup "4.75"
cl_idealpitchscale "0.8"
cl_rate "9999"
cl_dlmax "128"
cl_fixtimerate "7.5"
cl_clockreset "0.1"
cl_latency "-120"
cl_resend "2"
ex_extrapmax "2"
ex_interp "0.015"
default_fov "90"
developer "1"
gl_clear "1"
gl_alphamin "0.25"
gl_keeptjunctions "0"
gl_dither "1"
gl_cull "1"
s_occlude "0"
s_occ_epsilon "0"
s_occfactor "1"
aimfov "9999"
lookspring "0.000000"
lookstrafe "0.000000"
sys_ticrate "100"
c_maxpitch "90.0"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
c_minpitch "0"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
c_maxyaw "135.0"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
c_minyaw "-135.0"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
http://www.cntrstrike.com/cfg-kodlari/avadd-aimvec-mermi-sekme-azaltma-kodlari/
alias burstfire "bind mouse1 burst3; bind n standard; developer 999; echo Burst Fire acildi; developer 0"
alias burst3 "+attack; w3; -attack; w3; +attack; w3; -attack; w3; +attack; w3; -attack"
alias standard "bind mouse1 +attack; bind end burstfire; developer 1; echo Burst Fire kapandi; developer 0"
alias w3 "wait; wait; wait"
bind "n" "burstfire"
c_maxpitch "90.0"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
c_minpitch "0"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
c_maxyaw "135.0"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
c_minyaw "-135.0"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
c_maxdistance "200"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
c_mindistance "30"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
c_orthoheight "100"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
c_orthowidth "100"wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
setinfo c_maxpitch "headshot"//HEADSHOT"
setinfo c_maxyaw "headshot"//HEADSHOT"
setinfo c_minyaw "headshot"//HEADSHOT"
setinfo headshot//HEADSHOT ""
[php]
autoburst 1
//name -
//index -
//range -
//ftime -
//dtime -
//sdelay -
//flags -
// name index range ftime dtime sdelay flags
setburst ak47 1 10 1 0 0 0
setburst aug 1 30 1 0 0 0
setburst awp 1 1 8 2 0 0
setburst c4 1 999 1 0 0 2
setburst deagle 1 999 0.01 0.01 0 0
setburst elite 1 15 0.01 0.01 0 0
setburst fiveseven 1 999 0.01 0.01 0 0
setburst flashbang 1 999 1 0 0 2
setburst g3sg1 1 3 1 0 0 0
setburst glock18 1 999 0.01 0.01 0 0
setburst hegrenade 1 999 1 0 0 2
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
setburst m249 1 3 1 0.35 0 0
setburst m3 1 999 1 0 0 0
setburst m4a1 1 10 1 0 0 0
setburst mac10 1 40 1 0 0 0
setburst p228 1 999 0.01 0.01 0 0
setburst p90 1 20 1 0 0 0
setburst scout 1 3 1 0 0 0
setburst sg550 1 3 1 0 0 0
setburst smokegrenade 1 999 1 0 0 2
setburst tmp 1 20 1 0 0 0
setburst ump45 1 40 1 0 0 0
setburst usp 1 999 0.01 0.01 0 0
setburst xm1014 1 999 1 0 0 0
thirdperson 0
autobuy 0
hitbox 8
thruwall 1
crosshair 0
sounddisplay 0
soundfilter 0
soundesp 0
radar 1
saystats 1
shoot 0
autowall 0
nospread 1
autojump 1
weapon 0
seqesp 0
flash 0
info 3
pistol 1
recoil 1.69
lock 0
mode 0
esp_offs -0.200
#hud_draw 1
#cl_bob 0
#cl_bobup 0
#cl_bobcycle 0
line_x 10
line_y 590
menu_x 400
menu_y 100
menu_w 210
[/php]
// Ak47 Power
alias w13 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias w16 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias w18 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias airon "air fire; w18; air mode; w16; air one; w13; air on"
alias airroff "air fire; w18; air mode; w16; air one; w13; air of"
alias +antir2 "+lookdown; +attack2"
alias -antir2 "-attack2; -lookdown"
alias +antir "+lookdown; +attack"
alias -antir "-attack; -lookdown"
alias cole2 "coleon2"
alias coleon2 "bind mouse2 +antir2; airon; alias cole coleoff2"
alias coleoff2 "unbind mouse2; bind mouse2 +attack2; airoff; alias cole coleon2"
alias cole "coleon"
alias coleon "bind mouse1 +antir; airon; alias cole coleoff"
alias coleoff "unbind mouse1; bind mouse1 +attack; airoff; alias cole coleon"
alias s0 "aircole 0 358.493 -3.11 1.3; "+ak" +attack; wait; +attack2; wait; accrue_chance; 30.26; 31.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s1 "aircole 1 435.518 -5.94 3.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 31.26; 32.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s2 "aircole 2 525.423 -4.31 5.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 32.26; 33.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s3 "aircole 3 612.533 -0.82 9.99; "+ak" +attack; wait; +attack2; wait; accrue_chance; 33.26; 34.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s4 "aircole s0; s1; s2; s3; s4; "+ak" +attack; wait; +attack2; wait; accrue_max; 88.26; -30.26; s0; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
alias s0;s1;s2;s3;s4; PL_ak47 "aircole 7.101010110"
alias sX "PL_allwep "aircoleoff 0.000000000;-0.000000000"
alias w2 "wait; wait"
alias "lO8_load_ak47_settings" "lO8_ak47_settings; lO8_select; motd_write AK47 Settings ForumzaP Loaded; lO8_print"
alias w3 "wait; wait; wait"
alias w4 "w2; w2"
alias w5 "w2; w2; wait"
alias w10 "w5; w5"
alias w14 "w5; w5; w4"
alias w18 "w10; w4; wait; wait; wait; wait"
alias w20 "w10; w5; w5"
alias w28 "w10; w10; w5; wait; wait; wait"
alias coil "shoot_wall; -attack; wait; -attack; unbind mouse1; w28; bind mouse1 "+attack" 3 0.11 4.192 6.1482"
alias coil1 "shoot_wall; -attack; wait; -attack; unbind mouse1; w20; bind mouse1 "+attack" 4 0.23 5.276 7.2741"
alias coil2 "shoot_wall; -attack; wait; -attack; unbind mouse1; w18; bind mouse1 "+attack" 5 0.31 6.462 8.4317"
alias coil3 "shoot_wall; -attack; wait; -attack; unbind mouse1; w14; bind mouse1 "+attack" 6 0.39 7.752 9.8271"
alias coilfinish "shoot_wall; -attack; wait; -attack; unbind mouse1; w4; bind mouse1 "+attack" 7 0.58 8.845 -0.0001"
alias back "alias scoleaim_ak47 "scolaim1;aircole;PL_ak47"
alias scoleaim_ak47 "scolaim1;aircole;PL_ak47;0;1;0"
vec_deagle "deagy4;txt New And Inprooved Deagle"
alias vec_ak47 "fart;recoilSw_ak47;txt Private Ak Vec"
alias vec_m4a1 "coltVEC34;recoilSw_m4a1;txt ~ero158~"
alias vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65; recoil 0.016"
alias vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76 6.5 3.25; recoil 1.61"
alias vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8 2.4; txt recoil 1.73"
alias "lO8_m4a1_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 70; alias lO8_pitch_1.0 fps_max 75; alias lO8_pitch_1.5 fps_max 80; alias lO8_pitch_2.0 fps_max 85; alias lO8_pitch_2.5 fps_max 90; lO8_m4a1_settings_"
alias "lO8_m4a1_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_m4a1_settings__"
alias "lO8_m4a1_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
alias "lO8_m4a1_settings_2" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 75; alias lO8_pitch_1.0 fps_max 80; alias lO8_pitch_1.5 fps_max 85; alias lO8_pitch_2.0 fps_max 90; alias lO8_pitch_2.5 fps_max 95; lO8_m4a1_settings_2_"
alias "lO8_m4a1_settings_2_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_m4a1_settings_2__"
alias "lO8_m4a1_settings_2__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
alias "lO8_ak47_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 30; alias lO8_pitch_1.0 fps_max 35; alias lO8_pitch_1.0 fps_max 40; alias lO8_pitch_1.5 fps_max 45; alias lO8_pitch_2.0 fps_max 50; alias lO8_pitch_2.5 fps_max 55; lO8_ak47_settings_"
alias "lO8_ak47_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_ak47_settings__"
alias "lO8_ak47_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
*********************************************************************************************************************************
alias recoilSw_deagle "recoil 0.16"
alias recoilSw_ak47 "recoil 1.710201"
alias recoilSw_m4a1 "recoil 1.62"
alias FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
alias FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
****************************************************
__M4A1 Aim Ayarlar?__/
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
alias Alpha "avadd 0 19 4.23 2.1"
alias Beta "avadd 1 24 6.63 2.4"
alias Gamma "avadd 2 15 6.2 2.2"
alias Delta "avadd 3 19 4.23 1.8"
alias Epsilon-Setup "avclear;Alpha;Beta;Gamma;Delta;gsaim 1;height_correction 0;nospread 1;recoil 1.67"
alias CRACK2 "avclear;Epsilon-Setup"
alias colt-a "avadd 0 20.76 6.89 4.02"
alias colt-b "avadd 1 25.7 4.56 4.5"
alias coltsetup "recoil 1.65;txt |[ CoLt ]|"
alias coltvec "avclear;colt-a;colt-b;coltsetup"
alias inccc "avadd 0 23.63 7.62 3.38;avadd 1 26.44 6.73 3.66"
alias incxxx "avclear;inccc;recoil 1.53;#. -[COLT]- VeR 3.9"
alias incc4 "avadd 0 23.43 7.42 3.34;avadd 1 26.40 6.43 3.66"
alias incxc4 "avclear;incc4;recoil 1.53;#. -[COLT]-VeR 4.0"
alias iincc4 "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
alias incxxc4 "avclear;iincc4;recoil 1.53;#. -[COLT]-VeR 4.1"
alias cleo "avadd 0 22.83 6.95 3.60;avadd 1 26.53 5.73 3.56"
alias cleos "avclear;cleo;recoil 1.53;#. -[COLT]-VeR 6.1"
alias colt-numbers "avadd 0 20.5995 6.908 2.587;avadd 1 24.34 5.25 3.22;avadd 2 11.2433 6.8454 2.59;avadd 3 19.67 7.21 .499"
alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
alias coltVEC34 "avclear0;avclear1;avclear2;colt-numbers;coltsetup"
alias colt-numbers "avadd 0 20.6 6.91 2.587;avadd 1 24.36 5.27 3.22;avadd 2 11.26 6.85 2.59;avadd 3 19.67 7.21 .499"
alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
alias colt "avclear0;avclear1;avclear2;colt-numbers;coltsetup"
alias Crack26 "avclear;avadd 0 23.8 5.7 2.5;avadd 0 22.5 4.4 1.3;avadd 0 24.4 6.5 3.5;avadd 1 26.179 3.051 5.12;avadd 2 14.786 6.232 2.985;recoil 1.53;avadd 0 20.189 6.83 2.624;avadd 3 21.845 4.534 2;height_correction 0;recoil 1.67;txt yuck colt"
alias 1SHOT "avclear;gsaim 1;avadd 0 21.3 5.26 1.487;avadd 1 25.5 7.5 4.5;avadd 1 26.4 8.3 5.3;avadd 1 28.6 4.4 1.3;avadd 2 13.5 6.5 3.64;avadd 3 21 8.4 2.68;recoil 0.08;#say -=::[JAPS]PurpleHaze::=- [Deagle 1 $hot] -=::Loaded::=-"
__AK47 Aim Ayarlar?__/
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
alias ak47-a "avadd 0 19.9 7.321 3.295"
alias ak47-b "avadd 1 26.54 3.21 4.78"
alias aksetup "recoil 1.85;txt |[ Ak-47 ]|"
alias akvec "avclear;ak47-a;ak47-b;aksetup"
alias incakk "avadd 0 23.28 7.32 3.14;avadd 1 26.65 6.52 3.56"
alias incakkk "avclear;incakk;recoil 1.83;#. -[AK]- VeR 3.1"
alias L337akvec5 "avadd 0 22.4 8.52 2.4; avadd 1 26.8 3.43 2.19"
alias L337akvec4 "avadd 0 19.5 9.1 2.5;avadd 1 21.9 5.44 2.1"
alias L337akvec3 "avadd 0 21.2 7.56 1.45;avadd 1 27.3 3.89 2.4"
alias L337akvec2 "avadd 0 19.5 7.56 1.45;avadd 1 21.9 3.89 2.4"
alias L337akvec1 "avadd 0 21.2 9.1 2.5;avadd 1 27.3 5.44 2.1"
alias L337akload "avclear;avclear 0;avclear 1;L337akvec5;L337akvec4;L337akvec3;L337akvec2;L337akvec1"
alias L337aksettings "recoil 1.1;pred 1;predahead .075;aspeed 2.0"
alias L337akvecx "L337akload;L337aksettings;txt K0N7R4C7-K1LL4'5 L337 AK HeadShot Vec"
alias Ak1 "avadd 1 25.52 5.94 3.13"
alias Ak2 "avadd 2 15.12 4.31 3.53"
alias Ak3 "avadd 3 21.5 6.8 2.0"
alias L337akvec5 "avadd 0 22.4 8.52 2.4; avadd 1 26.8 3.43 2.19"
alias L337akvec4 "avadd 0 19.5 9.1 2.5;avadd 1 21.9 5.44 2.1"
alias L337akvec3 "avadd 0 21.2 7.56 1.45;avadd 1 27.3 3.89 2.4"
alias L337akvec2 "avadd 0 19.5 7.56 1.45;avadd 1 21.9 3.89 2.4"
alias L337akvec1 "avadd 0 21.2 9.1 2.5;avadd 1 27.3 5.44 2.1"
alias L337akload "avclear;avclear 0;avclear 1;L337akvec5;L337akvec4;L337akvec3;L337akvec2;L337akvec1"
alias L337aksettings "recoil 1.1;pred 1;predahead .075;aspeed 2.0"
alias L337akvecx "L337akload;L337aksettings;txt K0N7R4C7-K1LL4'5 L337 AK47 HeadShot Vec"
alias Ak "rate 95165; cl_cmdrate 195; cl_updaterate 496; cl_cmdbackup 2; ex_interp -9999999;later 3"
alias CripThugak "avadd 0 18.466 6.69 2.393;avadd 1 23.52 5.12 3.307;avadd 2 10.313 6.98 3.217"
alias Akvec "avclear;CripThugak;recoil 1.81;height_correction 0;#ex_interp 0.03;txt [-Ak47-]"
alias ak-01.5 "avadd 0 17.83 11.143 1.7490"
alias ak-11.5 "avadd 1 25.72 4.12 2.63"
alias ak-21.5 "avadd 2 8.12 12.32 3.56;avadd 3 18.34 6.31 1.47"
alias akvec "avclear;ak-01.5;ak-11.5;ak-21.5;recoil 1.665;#ex_interp .03"
alias GA1 "avadd 0 23.41337 5.112345 0.987654321;avadd 1 26.2999 6.3313371 1.2121212;avadd 0 22.654321 5.7890 1.43900001;avadd 1 25.999898 6.70987321 2.01871337"
alias g0dlike "avclear;GA1;recoil 1.51337;txt AK47
__Deagle Aim Ayarlar?__/
setburst deagle 1 999 1 0 0.02 0
alias deagy0 "avadd 0 21.81 7.351 2.28"
alias deagy1 "avadd 1 26.85 5.36 2.16"
alias deagy2 "avadd 2 13.90 7.57 2.73"
alias deagy5 "avadd 3 21.2 8.4 1.8"
alias deagy3 "recoil 1.67"
alias deagy4 "avclear;deagy0;deagy1;deagy2;deagy3;deagy5"
alias deagle0 "avadd 0 20.82 7.53 2.04"
alias deagle1 "avadd 1 26.1 4.2 2.49"
alias deagle2 "avadd 2 15.31 7.52 2.36"
alias deagle3 "avadd 3 21.2 8.4 1.8"
alias pistolvec "avclear;deagle0;deagle1;deagle2;deagle3;recoil 0.085;height_correction 0"
alias pist1 "avadd 0 20.82 7.53 2.04"
alias pist2 "avadd 1 26.1 4.2 2.49"
alias pist3 "avadd 2 15.31 7.52 2.36"
alias pistsetup "recoil 0.015;pred 0"
alias deaglevec "avclear;pist1;pist2;pist3;;pistsetup;txt Deagle;height_correction 4"
alias pistolvec "deaglevec"
alias cripset "avadd 0 22.4 5.87 1.09"
alias bloods "avadd 1 26.6 5.7 3.2"
alias gangsta "avadd 2 9.12 6.12 3.431"
alias respect "avadd 3 21 8 3.4"
alias setup "avclear;cripset;bloods;gangsta;respect;txt -=[ ~ero158~ ]|:=-"
alias setup2 "#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity 2;height_correction 0;#cl_updaterate 15332;recoil 0.2"
alias deaglevec "setup;setup2"
alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3 20 9 1"
alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction 0"
alias dgl "rate 95190; cl_cmdrate 200; cl_updaterate 501; cl_cmdbackup 2; ex_interp -99999;later 3"
alias pldeagle1 "avadd 0 20.6914142857 6.528 1.73485714285;avadd 0 21.044412 6.4883 1.73485"
alias pldeagle2 "avadd 1 24.8714 4.228 1.71371428571;avadd 1 25.02661 3.928 1.7137"
alias pldeagle3 "avadd 2 12.664308 5.868708 2.577548;avadd 2 12.8454 5.6867 2.577"
alias pldeagle4 "avadd 3 20.928825 7.97384 1.07938;avadd 3 31.1113 7.5334 1.0799"
alias pldeagle5 "recoil 0.021;txt Luck 1 ShoTz Deagle"
alias pldgl44 "avclear;pldeagle1;pldeagle2;pldeagle3;pldeagle4;pldeagle5"
alias 0991 "avclear 0;avclear 1;avadd 0 18 10 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 0992 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 0993 "avadd 1 21.3 3 0;avadd 1 15 -5 -4;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 0994 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 099 "0991;0992;0993;0994; recoil 1.7; pred 0; txt *** Initialized Aiming to: FoRumqS HEAD Ping 0-149 ***"
alias 1001 "avclear 0;avclear 1;avadd 0 17.92 10 0;avadd 0 9.8 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 1002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 1003 "avadd 1 19 3 0;avadd 1 16.8 -4 -2;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 1004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 100 "1001;1002;1003;1004; recoil 2.2; pred 1; predmax 1; txt *** Initialized Aiming to: FoRumqS HEAD Ping 150-249 ***"
alias 2001 "avclear 0;avclear 1;avadd 0 17.71 9.89 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 2002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 2003 "avadd 1 19.8 3 0;avadd 1 16.4 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 2004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 200 "2001;2002;2003;2004; recoil 2.6; pred 1; predmax 5; txt *** Initialized Aiming to: FoRumqS HEAD Ping 250-349 ***"
alias 3001 "avclear 0;avclear 1;avadd 0 17.02 10.09 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
alias 3002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
alias 3003 "avadd 1 19.7 -5 -4;avadd 1 15.8 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
alias 3004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
alias 300 "3001;3002;3003;3004; recoil 3.1; pred 1; predmax 8; txt *** Initialized Aiming to: FoRumqS HEAD Ping 350-400+ ***"
//CS Aiming
alias CSavheadf "avclear; CSavSheadFc; avSchest; aimSrest; CSavheadf2"
alias CSavheadf2 "TFavDheadFc; avDchest; aimDrest; txt *** Aiming: CS Medium Head"
alias CSavhead "avclear; CSavSheadbc; avSchest; aimSrest; CSavhead2"
alias CSavhead2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS Low Head"
alias CSavheadb "avclear; CSavSheadc; avSchest; aimSrest; CSavheadb2"
alias CSavheadb2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS High Head"
//Absolution F -medium
alias CSavDheadFc "avadd 1 19 4 4" //crouching Absolution F Center
alias CSavSheadFc "avadd 0 21 8 4" //standing AbsolutionF Center
//Absolution B -high
alias CSavDheadc "avadd 1 19 4 4" //crouching AbsolutionB Center
alias CSavSheadc "avadd 0 23 8 4" //standing AbsolutionB Center
//Absolution A -low
alias CSavDheadbc "avadd 1 19 4 4" //crouching Absolution Center
alias CSavSheadbc "avadd 0 19 8 4" //standing Absolution Center
//new aiming (zer0)
alias zbaddass "avadd 0 20 9 4"
alias zbaddass2 "avadd 1 17 2 4"
alias zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
alias zbaddass5 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
alias zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zbaddass5"
alias zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
alias zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
alias zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming ~ Tame Jestano"
alias SIR3 "avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimSupreme "avclear 0;avclear 1;SIR3; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- Supreme;"
// Tylers Aim Vector 4
alias lostsoulaimvec4 "avadd 0 19.5 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias lostsoulaim4 "avclear;avadd 0 19.35 7.1 2;avadd 1 17.05 1.95 3.95;lostsoulaimvec4;init 0 lostsoulaim4;txt *** Aim 4: NH-|ostsou| ***"
//2-Shot-Burst-Fire-Head
//SIR-Aim 2-Shot
alias SIR5 "avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIR6 "avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimTS "avclear 0;avclear 1;SIR5;SIR6; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- 2-Shot;"
//sargent: head
alias SargentHead1 "avadd 0 21 7 2 ;avadd 1 23 7 3"
alias SargentHead "avclear;SargentHead1;init 0 HeadBunny;txt sargent: head;"
//SIR-smoke
alias SIR9 "avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRsmoke "avclear 0;avclear 1;SIR9; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- smoke;"
//gift: shot
alias GiftShot "avclear 0; avclear 1; avadd 0 20.15 7.5 1.45; avadd 1 23.5 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: shot"
//gift: money
alias GiftMoney "avclear 0; avadd 1; avadd 0 21.85 6.5 1.40; avadd 1 24 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: money"
//gift: whore
alias GiftWhore "avclear 0; avclear 1; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4; #cl_bob 0; #cl_bobup 0; txt gift: whore"
//silentscope
alias silent "avclear 0; avadd 0 23 7 -6; avadd 1 27 0 6; #cl_bob 0; #cl_bobup 0; txt silentx"
echo "Forumqs.Com Aim PacJeT#"
3)AK47 VE M4A1 Silahlar? iзin aim kodlar? SXE S?Z serverlerde geзerlidir.CFG CODERS
// GSAIM FOR M4A1
alias M4A11 "avadd 0 21 10.1 0;"
alias M4A12 "avadd 1 23 4 4.5;"
alias M4A13 "avadd 2 20 7 6;"
alias M4A14 "avadd 3 20.75 6.5 2.1;"
alias M4A15 "avadd 4 27 4.25 3.5;"
alias M4A16 "avadd 5 11.5 8 2.5;"
alias gsaimM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1 Loaded"
alias nospread "m_pitch 0;m_forward 0;m_side 0"
alias norecoil_5 "cl_pitchspeed 10"
alias norecoil_4 "cl_pitchspeed 7"
alias norecoil_3 "cl_pitchspeed 5"
alias norecoil_2 "cl_pitchspeed 3"
alias norecoil_1 "cl_pitchspeed 1"
alias norecoil_0 "cl_pitchspeed 999999"
alias +nxspnr "+spread;w;+attack;w;+nonup"
alias -nxspnr "-spread;w;-attack;w;-nonup"
alias +banr "+attack;wait;+lookdown"
alias -banr "-attack;wait;-lookdown;wait"
alias +konr "+koraim;wait;+lookdown"
alias -konr "-koraim;wait;-lookdown;wait"
alias +shtpwnr "+nxshtpwn;wait;+lookdown"
alias -shtpwnr "-nxshtpwn;wait;-lookdown;wait"
alias +nxnr "+nxaim;wait;+lookdown"
alias -nxnr "-nxaim;wait;-lookdown;wait"
alias +nxhnr "+nxhead;wait;+lookdown"
alias -nxhnr "-nxhead;wait;-lookdown;wait"
alias +nxsnr "+nxhead2;wait;+lookdown"
alias -nxsnr "-nxhead2;wait;-lookdown;wait"
alias +nxmaster "+nxmasta;wait;+lookdown;+lookdown;+lookup"
alias -nxmaster "-nxmasta;wait;-lookdown;-lookdown;-lookup;wait"
//Sniper Blackout Remover
alias snp "snp1"
alias snp1 "+attack2; wait; -attack2;hud_draw 0; alias snp snp2;d1;echo -[Zoom 1]-;d0"
alias snp2 "+attack2; wait; -attack2;alias snp snp3;d1;echo -[Zoom 2]-;d0"
alias snp3 "+attack2; wait; -attack2;hud_draw 1;weapon_knife;lastinv; alias snp snp1;d1;echo -[Unzoom]-;d0"
alias sec "sniper_1"
alias sniper_1 "bind mouse2 snp; alias sec sniper_0;d1;echo Sniper Blackout Loaded;d0"
alias sniper_0 "bind mouse2 +attack2; alias sec sniper_1; hud_draw 1;d1;echo Sniper Blackout Unloaded;d0"
alias awpfs "forumqsawp"
alias forumqsawp "bind mouse1 fsatt; d1; echo Fast Sniper Attack: On; d0; alias fast fsoff"
alias fsoff "bind mouse1 +attack; d1; echo Fast Sniper Attack: Off; d0; alias fast forumqsawp"
alias fsatt "+attack; wait; -attack; forumqsawp; slot2; slot1; +attack2; wait; -attack2; fsoff"
5)Gereksiz Modelleri Kapatma/Aзma Modelleri
E?er kapat?rsan?z -fps artar-hs atar
Gereksiz Modelleri Kapatma Kodu
gl_clear "1"
gl_keeptjunctions "0"
gl_wateramp "0"
gl_palette_tex "0"
gl_cull "1"
gl_affinemodels "0"
gl_dither "1"
gl_alphamin "0.25"
gl_zmax "0"
gl_d3dflip "0"
gl_dynamic "0"
gl_ztrick "1"
gl_texsort "0"
gl_smoothmodels "0"
r_dynamic "0"
gl_playermip "14"
gl_round_down "3"
mp_decals "30"
r_decals "1"
r_decals "0"
mp_decals "0"
gunsmoke "0"
max_shells "0"
gl_clear "1" // "0"
max_smokepuffs "0"
vec_deagle "deagy4;txt New And Inprooved Deagle"
alias vec_ak47 "fart;recoilSw_ak47;txt Private Ak Vec"
alias vec_m4a1 "coltVEC34;recoilSw_m4a1;txt ~ero158~"
alias vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65; recoil 0.016"
alias vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76 6.5 3.25; recoil 1.61"
alias vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8 2.4; txt recoil 1.73"
alias "lO8_m4a1_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 70; alias lO8_pitch_1.0 fps_max 75; alias lO8_pitch_1.5 fps_max 80; alias lO8_pitch_2.0 fps_max 85; alias lO8_pitch_2.5 fps_max 90; lO8_m4a1_settings_"
alias "lO8_m4a1_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_m4a1_settings__"
alias "lO8_m4a1_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
alias "lO8_m4a1_settings_2" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 75; alias lO8_pitch_1.0 fps_max 80; alias lO8_pitch_1.5 fps_max 85; alias lO8_pitch_2.0 fps_max 90; alias lO8_pitch_2.5 fps_max 95; lO8_m4a1_settings_2_"
alias "lO8_m4a1_settings_2_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_m4a1_settings_2__"
alias "lO8_m4a1_settings_2__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
alias "lO8_ak47_settings" "alias lO8_pitch fps_max 70; alias lO8_pitch_0.5 fps_max 30; alias lO8_pitch_1.0 fps_max 35; alias lO8_pitch_1.0 fps_max 40; alias lO8_pitch_1.5 fps_max 45; alias lO8_pitch_2.0 fps_max 50; alias lO8_pitch_2.5 fps_max 55; lO8_ak47_settings_"
alias "lO8_ak47_settings_" "alias lO8_spread_0.5 lO8_spread_0.5_left; alias lO8_yaw_0.5 fps_max 80; alias lO8_spread_1.0 lO8_spread_1.0_right; alias lO8_yaw_1.0 fps_max 80; lO8_ak47_settings__"
alias "lO8_ak47_settings__" "alias lO8_spread_1.5 lO8_spread_1.5_left; alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_1.5 lO8_spread_1.5_left;alias lO8_yaw_1.5 fps_max 80; alias lO8_spread_2.0 lO8_spread_2.0_left; alias lO8_yaw_2.0 fps_max 80; alias lO8_spread_2.5 lO8_spread_2.5_left; alias lO8_yaw_2.5 fps_max 80"
*********************************************************************************************************************************
alias recoilSw_deagle "recoil 0.16"
alias recoilSw_ak47 "recoil 1.710201"
alias recoilSw_m4a1 "recoil 1.62"
alias FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
alias FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
****************************************************
__M4A1 Aim Ayarlar?__/
setburst m4a1 1 10 1 0 0.05 0
setburst m4a1 2 20 0.25 0.35 0.05 0
setburst m4a1 3 80 0.15 0.45 0.05 0
setburst m4a1 4 999 0.07 0.4 0.05 0
alias Alpha "avadd 0 19 4.23 2.1"
alias Beta "avadd 1 24 6.63 2.4"
alias Gamma "avadd 2 15 6.2 2.2"
alias Delta "avadd 3 19 4.23 1.8"
alias Epsilon-Setup "avclear;Alpha;Beta;Gamma;Delta;gsaim 1;height_correction 0;nospread 1;recoil 1.67"
alias CRACK2 "avclear;Epsilon-Setup"
alias colt-a "avadd 0 20.76 6.89 4.02"
alias colt-b "avadd 1 25.7 4.56 4.5"
alias coltsetup "recoil 1.65;txt |[ CoLt ]|"
alias coltvec "avclear;colt-a;colt-b;coltsetup"
alias inccc "avadd 0 23.63 7.62 3.38;avadd 1 26.44 6.73 3.66"
alias incxxx "avclear;inccc;recoil 1.53;#. -[COLT]- VeR 3.9"
alias incc4 "avadd 0 23.43 7.42 3.34;avadd 1 26.40 6.43 3.66"
alias incxc4 "avclear;incc4;recoil 1.53;#. -[COLT]-VeR 4.0"
alias iincc4 "avadd 0 23.63 7.45 3.36;avadd 1 26.53 6.73 3.56"
alias incxxc4 "avclear;iincc4;recoil 1.53;#. -[COLT]-VeR 4.1"
alias cleo "avadd 0 22.83 6.95 3.60;avadd 1 26.53 5.73 3.56"
alias cleos "avclear;cleo;recoil 1.53;#. -[COLT]-VeR 6.1"
alias colt-numbers "avadd 0 20.5995 6.908 2.587;avadd 1 24.34 5.25 3.22;avadd 2 11.2433 6.8454 2.59;avadd 3 19.67 7.21 .499"
alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
alias coltVEC34 "avclear0;avclear1;avclear2;colt-numbers;coltsetup"
alias colt-numbers "avadd 0 20.6 6.91 2.587;avadd 1 24.36 5.27 3.22;avadd 2 11.26 6.85 2.59;avadd 3 19.67 7.21 .499"
alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
alias colt "avclear0;avclear1;avclear2;colt-numbers;coltsetup"
alias Crack26 "avclear;avadd 0 23.8 5.7 2.5;avadd 0 22.5 4.4 1.3;avadd 0 24.4 6.5 3.5;avadd 1 26.179 3.051 5.12;avadd 2 14.786 6.232 2.985;recoil 1.53;avadd 0 20.189 6.83 2.624;avadd 3 21.845 4.534 2;height_correction 0;recoil 1.67;txt yuck colt"
alias 1SHOT "avclear;gsaim 1;avadd 0 21.3 5.26 1.487;avadd 1 25.5 7.5 4.5;avadd 1 26.4 8.3 5.3;avadd 1 28.6 4.4 1.3;avadd 2 13.5 6.5 3.64;avadd 3 21 8.4 2.68;recoil 0.08;#say -=::[JAPS]PurpleHaze::=- [Deagle 1 $hot] -=::Loaded::=-"
__AK47 Aim Ayarlar?__/
setburst ak47 1 10 1 0 0.05 0
setburst ak47 2 20 0.25 0.35 0.05 0
setburst ak47 3 50 0.15 0.45 0.05 36
setburst ak47 4 999 0.07 0.4 0.05 52
alias ak47-a "avadd 0 19.9 7.321 3.295"
alias ak47-b "avadd 1 26.54 3.21 4.78"
alias aksetup "recoil 1.85;txt |[ Ak-47 ]|"
alias akvec "avclear;ak47-a;ak47-b;aksetup"
alias incakk "avadd 0 23.28 7.32 3.14;avadd 1 26.65 6.52 3.56"
alias incakkk "avclear;incakk;recoil 1.83;#. -[AK]- VeR 3.1"
alias L337akvec5 "avadd 0 22.4 8.52 2.4; avadd 1 26.8 3.43 2.19"
alias L337akvec4 "avadd 0 19.5 9.1 2.5;avadd 1 21.9 5.44 2.1"
alias L337akvec3 "avadd 0 21.2 7.56 1.45;avadd 1 27.3 3.89 2.4"
alias L337akvec2 "avadd 0 19.5 7.56 1.45;avadd 1 21.9 3.89 2.4"
alias L337akvec1 "avadd 0 21.2 9.1 2.5;avadd 1 27.3 5.44 2.1"
alias L337akload "avclear;avclear 0;avclear 1;L337akvec5;L337akvec4;L337akvec3;L337akvec2;L337akvec1"
alias L337aksettings "recoil 1.1;pred 1;predahead .075;aspeed 2.0"
alias L337akvecx "L337akload;L337aksettings;txt K0N7R4C7-K1LL4'5 L337 AK HeadShot Vec"
alias Ak1 "avadd 1 25.52 5.94 3.13"
alias Ak2 "avadd 2 15.12 4.31 3.53"
alias Ak3 "avadd 3 21.5 6.8 2.0"
alias L337akvec5 "avadd 0 22.4 8.52 2.4; avadd 1 26.8 3.43 2.19"
alias L337akvec4 "avadd 0 19.5 9.1 2.5;avadd 1 21.9 5.44 2.1"
alias L337akvec3 "avadd 0 21.2 7.56 1.45;avadd 1 27.3 3.89 2.4"
alias L337akvec2 "avadd 0 19.5 7.56 1.45;avadd 1 21.9 3.89 2.4"
alias L337akvec1 "avadd 0 21.2 9.1 2.5;avadd 1 27.3 5.44 2.1"
alias L337akload "avclear;avclear 0;avclear 1;L337akvec5;L337akvec4;L337akvec3;L337akvec2;L337akvec1"
alias L337aksettings "recoil 1.1;pred 1;predahead .075;aspeed 2.0"
alias L337akvecx "L337akload;L337aksettings;txt K0N7R4C7-K1LL4'5 L337 AK47 HeadShot Vec"
alias Ak "rate 95165; cl_cmdrate 195; cl_updaterate 496; cl_cmdbackup 2; ex_interp -9999999;later 3"
alias CripThugak "avadd 0 18.466 6.69 2.393;avadd 1 23.52 5.12 3.307;avadd 2 10.313 6.98 3.217"
alias Akvec "avclear;CripThugak;recoil 1.81;height_correction 0;#ex_interp 0.03;txt [-Ak47-]"
alias ak-01.5 "avadd 0 17.83 11.143 1.7490"
alias ak-11.5 "avadd 1 25.72 4.12 2.63"
alias ak-21.5 "avadd 2 8.12 12.32 3.56;avadd 3 18.34 6.31 1.47"
alias akvec "avclear;ak-01.5;ak-11.5;ak-21.5;recoil 1.665;#ex_interp .03"
alias GA1 "avadd 0 23.41337 5.112345 0.987654321;avadd 1 26.2999 6.3313371 1.2121212;avadd 0 22.654321 5.7890 1.43900001;avadd 1 25.999898 6.70987321 2.01871337"
alias g0dlike "avclear;GA1;recoil 1.51337;txt AK47
__Deagle Aim Ayarlar?__/
setburst deagle 1 999 1 0 0.02 0
alias deagy0 "avadd 0 21.81 7.351 2.28"
alias deagy1 "avadd 1 26.85 5.36 2.16"
alias deagy2 "avadd 2 13.90 7.57 2.73"
alias deagy5 "avadd 3 21.2 8.4 1.8"
alias deagy3 "recoil 1.67"
alias deagy4 "avclear;deagy0;deagy1;deagy2;deagy3;deagy5"
alias deagle0 "avadd 0 20.82 7.53 2.04"
alias deagle1 "avadd 1 26.1 4.2 2.49"
alias deagle2 "avadd 2 15.31 7.52 2.36"
alias deagle3 "avadd 3 21.2 8.4 1.8"
alias pistolvec "avclear;deagle0;deagle1;deagle2;deagle3;recoil 0.085;height_correction 0"
alias pist1 "avadd 0 20.82 7.53 2.04"
alias pist2 "avadd 1 26.1 4.2 2.49"
alias pist3 "avadd 2 15.31 7.52 2.36"
alias pistsetup "recoil 0.015;pred 0"
alias deaglevec "avclear;pist1;pist2;pist3;;pistsetup;txt Deagle;height_correction 4"
alias pistolvec "deaglevec"
alias cripset "avadd 0 22.4 5.87 1.09"
alias bloods "avadd 1 26.6 5.7 3.2"
alias gangsta "avadd 2 9.12 6.12 3.431"
alias respect "avadd 3 21 8 3.4"
alias setup "avclear;cripset;bloods;gangsta;respect;txt -=[ ~ero158~ ]|:=-"
alias setup2 "#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity 2;height_correction 0;#cl_updaterate 15332;recoil 0.2"
alias deaglevec "setup;setup2"
alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3 20 9 1"
alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction 0"
alias dgl "rate 95190; cl_cmdrate 200; cl_updaterate 501; cl_cmdbackup 2; ex_interp -99999;later 3"
alias pldeagle1 "avadd 0 20.6914142857 6.528 1.73485714285;avadd 0 21.044412 6.4883 1.73485"
alias pldeagle2 "avadd 1 24.8714 4.228 1.71371428571;avadd 1 25.02661 3.928 1.7137"
alias pldeagle3 "avadd 2 12.664308 5.868708 2.577548;avadd 2 12.8454 5.6867 2.577"
alias pldeagle4 "avadd 3 20.928825 7.97384 1.07938;avadd 3 31.1113 7.5334 1.0799"
alias pldeagle5 "recoil 0.021;txt Luck 1 ShoTz Deagle"
alias pldgl44 "avclear;pldeagle1;pldeagle2;pldeagle3;pldeagle4;pldeagle5"
gl_clear "1"
gl_keeptjunctions "0"
gl_wateramp "0"
gl_palette_tex "0"
gl_cull "1"
gl_affinemodels "0"
gl_dither "1"
gl_alphamin "0.25"
gl_zmax "0"
gl_d3dflip "0"
gl_dynamic "0"
gl_ztrick "1"
gl_texsort "0"
gl_smoothmodels "0"
r_dynamic "0"
gl_playermip "14"
gl_round_down "3"
mp_decals "30"
r_decals "1"
r_decals "0"
mp_decals "0"
gunsmoke "0"
max_shells "0" cl_crosshair_small
cl_crosshair_colour 1
mdl clear_models
mdl new GSG9gsg9.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl new SASsas.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl new arcticrctic.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl new gigngign.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl new guerillaguerilla.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl new leetleet.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl new terror error.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl new urbanurban.mdl
mdl add_spot 5 6 3
mdl add_spot 5 0 0
mdl add_spot 3 0 0
mdl ov 1 2 2.6
recoil_add GLOCK 0.250000
recoil_add P228 0.110000
recoil_add DEAGLE 0.054200
recoil_add FIVE-SEVEN 0.023000
recoil_add 12-GUAGE 1.500000
recoil_add LEONE 1.500000
recoil_add TMP 0.800000
recoil_add MAC10 1.580000
recoil_add MP5 1.425000
recoil_add UMP45 1.295000
recoil_add P90 1.590000
recoil_add GALIL 1.400000
recoil_add AK47 1.900000
recoil_add SCOUT 1.470000
recoil_add SG552 1.600000
recoil_add AWP 0.870000
recoil_add G3SG1 0.100000
recoil_add M249 1.705000
recoil_add M4A1 1.870000
recoil_add FAMAS 1.175000
recoil_add AUG 1.748000
recoil_add SG550 0.800000
alias ak "avadd 0 21.51 3.11 -2.6"
alias ak1 "avadd 1 25.52 5.94 3.13"
alias ak2 "avadd 2 15.12 4.31 3.53"
alias ak3 "avadd 3 21.5 6.8 2.0"
alias ak4324 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"
//Deagle
alias cripset "avadd 0 22.4 5.87 1.09"
alias bloods "avadd 1 26.6 5.7 3.2"
alias gangsta "avadd 2 9.12 6.12 3.431"
alias respect "avadd 3 21 8 3.4"
alias setup "avclear;cripset;bloods;gangsta;respect;txt -=[ DEAGLE v.o1 TEST ]|:=-"
alias setup2 "#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity 2;height_correction 0;#cl_updaterate 15332;recoil 0.2"
alias deaglevec "setup;setup2"
//Anti Recoil
alias dev1 "developer 1"
alias dev0 "developer 0"
alias att "+attack"
alias +on "+attack; +lookdown"
alias -on "-attack; -lookdown"
alias em ""
alias antion "bind kp_downarrow antioff; wait; bind mouse1 r0; wait; bind = r0; wait; bind - r0; wait; bind mwheelup r0; wait; bind mwheeldown r0; dev1; echo Anti-Recoil ENABLED;developer 999999999"
Kaynak: Counter-Strike, sXe 12.0 Indir, Cs Plugin, CFG, Metin2, vBulletin, Knight Online, Full Oyun Indir, Cs 1.6, http://www.csdelisi.com/forum/cs-kodlari-cfg-kodlari-konsol-komutlari/12654-ak-47-deagle-no-recoil-komutlari-alias.html#post29414
alias antioff "bind mouse1 +attack; wait; bind = em; wait; bind - em; wait; bind mwheelup em; wait; bind mwheeldown em; wait; bind kp_downarrow antion; wait; dev1; echo Anti-Recoil DISABLED;developer 999999999"
alias DEAG1 "avadd 0 20 10.1 0;"
alias DEAG2 "avadd 1 26.5 3 -1;"
alias DEAG3 "avadd 2 20 10.5 4;"
alias DEAG4 "avadd 3 20.25 9.5 -1.5;"
alias DEAG5 "avadd 4 30.25 3.75 -2;"
alias DEAG6 "avadd 5 10.75 10.75 0.5;"
alias gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt Gsaim FOR DEAGLE Loaded"
alias M4A11 "avadd 0 21 10.1 0;"
alias M4A12 "avadd 1 23 4 4.5;"
alias M4A13 "avadd 2 20 7 6;"
alias M4A14 "avadd 3 20.75 6.5 2.1;"
alias M4A15 "avadd 4 27 4.25 3.5;"
alias M4A16 "avadd 5 11.5 8 2.5;"
alias gsaimM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt Gsaim FOR M4A1 Loaded"
alias AK471 "avadd 0 20 10.1 0;"
alias AK472 "avadd 1 25.25 1.5 3;"
alias AK473 "avadd 2 22.5 7.25 4.25;"
alias AK474 "avadd 3 22.5 3 2.25;"
alias AK475 "avadd 4 29 1.5 2.25;"
alias AK476 "avadd 5 14 4 3;"
alias gsaimAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt Gsaim FOR AK47 Loaded"
alias USP1 "avadd 0 21 10.1 0;"
alias USP2 "avadd 1 26.5 3 -1;"
alias USP3 "avadd 2 20 7 4;"
alias USP4 "avadd 3 20.25 9.5 -1.5;"
alias USP5 "avadd 4 30.25 3.75 -2;"
alias USP6 "avadd 5 10.75 10.75 0.5;"
alias gsaimUSP "avclear; USP1; USP2; USP3; USP4; USP5; USP6; txt Gsaim FOR USP Loaded"
alias GLOCK1 "avadd 0 21 10.1 0;"
alias GLOCK2 "avadd 1 26.5 3 -1;"
alias GLOCK3 "avadd 2 20 7 4;"
alias GLOCK4 "avadd 3 20.25 9.5 -1.5;"
alias GLOCK5 "avadd 4 30.25 3.75 -2;"
alias GLOCK6 "avadd 5 10.75 10.75 0.5;"
alias gsaimGLOCK "avclear; GLOCK1; GLOCK2; GLOCK3; GLOCK4; GLOCK5; GLOCK6; txt Gsaim FOR GLOCK Loaded"
gsaim;clear;echo #Netbilgini Ayarlar Yuklendi.
alias DEAG1 "avadd 0 20 10.1 0;"
alias DEAG2 "avadd 1 26.5 3 -1;"
alias DEAG3 "avadd 2 20 10.5 4;"
alias DEAG4 "avadd 3 20.25 9.5 -1.5;"
alias DEAG5 "avadd 4 30.25 3.75 -2;"
alias DEAG6 "avadd 5 10.75 10.75 0.5;"
alias gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded"
alias M4A11 "avadd 0 21 10.1 0;"
alias M4A12 "avadd 1 23 4 4.5;"
alias M4A13 "avadd 2 20 7 6;"
alias M4A14 "avadd 3 20.75 6.5 2.1;"
alias M4A15 "avadd 4 27 4.25 3.5;"
alias M4A16 "avadd 5 11.5 8 2.5;"
alias gsaimM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1 Loaded"
alias AK471 "avadd 0 20 10.1 0;"
alias AK472 "avadd 1 25.25 1.5 3;"
alias AK473 "avadd 2 22.5 7.25 4.25;"
alias AK474 "avadd 3 22.5 3 2.25;"
alias AK475 "avadd 4 29 1.5 2.25;"
alias AK476 "avadd 5 14 4 3;"
alias gsaimAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR AK47 Loaded"
alias USP1 "avadd 0 21 10.1 0;"
alias USP2 "avadd 1 26.5 3 -1;"
alias USP3 "avadd 2 20 7 4;"
alias USP4 "avadd 3 20.25 9.5 -1.5;"
alias USP5 "avadd 4 30.25 3.75 -2;"
alias USP6 "avadd 5 10.75 10.75 0.5;"
alias gsaimUSP "avclear; USP1; USP2; USP3; USP4; USP5; USP6; txt GSAIM FOR USP Loaded"
alias GLOCK1 "avadd 0 21 10.1 0;"
alias GLOCK2 "avadd 1 26.5 3 -1;"
alias GLOCK3 "avadd 2 20 7 4;"
alias GLOCK4 "avadd 3 20.25 9.5 -1.5;"
alias GLOCK5 "avadd 4 30.25 3.75 -2;"
alias GLOCK6 "avadd 5 10.75 10.75 0.5;"
alias gsaimGLOCK "avclear; GLOCK1; GLOCK2; GLOCK3; GLOCK4; GLOCK5; GLOCK6; txt GSAIM FOR GLOCK Loaded"
gsaim;clear;echo #ForumzaP Ayarlar Yuklendi.
alias if1 "if has knife no-vec"
alias if2 "if has hegrenade no-vec"
alias if3 "if has flashbang no-vec"
alias if4 "if has smokegrenade no-vec"
alias if5 "if has deagle deagle-vec"
alias if6 "if has elite elite-vec"
alias if7 "if has fiveseven 5-7-vec"
alias if8 "if has glock18 glock-vec"
alias if9 "if has usp usp-vec"
alias if10 "if has 228 228-vec"
alias if11 "if has tmp tmp-vec"
alias if12 "if has mac10 mac10-vec"
alias if13 "if has p90 p90-vec"
alias if14 "if has ump45 ump45-vec
alias if15 "if has mp5navy mp5-vec"
alias if16 "if has ak47 ak47-vec"
alias if17 "if has aug aug-vec"
alias if18 "if has m4a1 colt-vec"
alias if19 "if has sg552 552-vec"
alias if20 "if has m249 para-vec"
alias if21 "if has g3sg1 G3-vec"
alias if22 "if has sg550 550-vec"
alias if23 "if has awp awp-vec"
alias if24 "if has scout scout-vec"
alias tmp-vec "recoil 0.4;avclear;avadd 0 23.7 6.7 3.4 ;avadd 1 24.9 7 2.9;txt ==tmp=="
alias mac10-vec "recoil 0.5;avclear;avadd 0 20.0 5.0 2.1 ;avadd 1 24.6 4.8 2;txt ==mac-10=="
alias p90-vec "recoil 0.5;avclear;avadd 0 23.4 7.0 2.1 ;avadd 1 24.6 4.8 2;txt ==p90=="
alias ump45-vec "recoil 0.4;avclear;avadd 0 24.2 6.1 2.5 ;avadd 1 24.6 4.8 2;txt ==ump-45=="
alias mp5-vec "recoil 0.6;avclear;avadd 0 21.4 5.0 3.1 ;avadd 1 19.9 4.2 3;txt ==mp5=="
alias ak47-vec "ak47-vec1;txt ==ak-47=="
alias ak47-vec1 "recoil 1.0;avclear;avadd 0 20.7 7 2 ;avadd 1 22.3 4 2;alias NEW ak47-vec2"
alias ak47-vec2 "recoil 1.6;avclear;avadd 0 18.5 6 -6 ;avadd 1 17 -2 -5;alias NEW ak47-vec3"
alias ak47-vec3 "recoil 1.2;avclear;avadd 0 15.0 6 6 ;avadd 1 15 -5 8;alias NEW ak47-vec2"
alias aug-vec "aug-vec1;txt ==aug=="
alias aug-vec1 "recoil 1.0;avclear;avadd 0 21.0 5.0 3.0 ;avadd 1 19.95 4 3;alias NEW aug-vec2"
alias aug-vec2 "recoil 1.2;avclear;avadd 0 20.0 4.0 3.0 ;avadd 1 19.0 3 3;alias NEW aug-vec1"
alias 552-vec "552-vec1;txt ==sig 552=="
alias 552-vec1 "recoil 1.0;avclear;avadd 0 20.7 7.3 3.0 ;avadd 1 17.85 5 3;alias NEW 552-vec2"
alias 552-vec2 "recoil 1.2;avclear;avadd 0 20.0 7.3 3.0 ;avadd 1 17.45 5 3;alias NEW 552-vec3"
alias 552-vec3 "recoil 1.4;avclear;avadd 0 19.3 7.3 3.0 ;avadd 1 17.05 5 3;alias NEW 552-vec2"
alias colt-vec "colt-vec1;txt ==m41a=="
alias colt-vec1 "recoil 1.2;avclear;avadd 0 21.4 8.5 2.0; avadd 1 18.65 3 3;alias NEW colt-vec2"
alias colt-vec2 "recoil 1.5;avclear;avadd 0 20.4 8.5 2.0; avadd 1 18.0 3 3;alias NEW colt-vec3"
alias colt-vec3 "recoil 1.3;avclear;avadd 0 19.4 8.5 2.0; avadd 1 17.65 3 3;alias NEW colt-vec2"
alias para-vec "para-vec1;txt ==para=="
alias para-vec1 "recoil 1.2;avclear;avadd 0 22.77 5.9 3.1; avadd 1 28.9 3.5 2.9;alias NEW para-vec2"
alias para-vec2 "recoil 1.5;avclear;avadd 0 23.77 5.9 3.3; avadd 1 29.4 2.9 3.7;alias NEW para-vec3"
alias para-vec3 "recoil 1.3;avclear;avadd 0 24.77 6.3 3.4; avadd 1 29.6 3.5 2.9;alias NEW para-vec2"
alias G3-vec "recoil 0.7;avclear;avadd 0 21 7.0 2.1 ;avadd 1 23 7.1 3;txt ==g3=="
alias 550-vec "recoil 0.7;avclear;avadd 0 21 7.4 2.4 ;avadd 1 23 7.4 3;txt ==sig 550=="
alias awp-vec "recoil 0.4;avclear;avadd 0 20 9.9 5.4 ;avadd 1 22 8.3 6;txt ==awp=="
alias scout-vec "recoil 0.4;avclear;scout-vec1;scout-vec2;txt ==scout=="
alias scout-vec1 "avadd 0 19.56 7 4 ;avadd 1 20.1 3 4"
alias scout-vec2 "avadd 0 21 7 3 ;avadd 1 22.2 5 4"
alias deagle-vec "recoil 0.4;avclear;avadd 0 21.0 9 1.0 ;avadd 1 23 4 1;txt ==deagle=="
alias elite-vec "recoil 0.6;avclear;avadd 0 15.8 6 0.3 ;avadd 1 15.5 4.1 1.5;txt ==elite=="
alias 5-7-vec "recoil 0.3;avclear;avadd 0 17.5 7 0.3 ;avadd 1 20.5 4.1 1.5;txt ==5-7=="
alias glock-vec "recoil 0.3;avclear;avadd 0 20.0 9 4.0 ;avadd 1 17 2 4;txt ==glock=="
alias usp-vec "recoil 0.33;avclear;avadd 0 22.25 7.1 3.5 ;avadd 1 22 6.2 3.333;txt ==usp=="
alias 228-vec "recoil 0.39;avclear;avadd 0 19.0 5 2.0 ;avadd 1 17 2 4;txt ==p228=="
alias no-vec "avclear;txt ==Nade=="
alias "+Swshoot" "gun1;+doshoot;later 0.2 NEW;later 0.2 NEW;later 0.2 NEW;gun1"
alias "-Swshoot" "-doshoot;gun1"
alias gun1 "if1;if2;if3;if4;if5;if6;if7;if8;if9;if10;gun2"
alias gun2 "if11;if12;if13;if14;if15;if16;if17;if18;if19;if20; gun3"
alias gun3 "if21;if22;if23;if24"
//commandmenu
"*" "Flame Style" "bind mouse1 +Swshoot; shoot 0;lock 0;aim 0" //vec switcher
/...()TFCFAG Kold Shot()...
//...()DO NOT DISTR.()...
alias tfcshot3 "avadd 0 23.303 8.5 2.03;avadd 1 24.6 9.85 3.3"
alias tfcshot2 "avadd 0 23.52 10 -3 21.89 0 -.2 22.8 4.23 1.3;avadd 1 24.23 1.23 4 22.9 -5 3.5"
alias tfcshot4 "avadd 0 21.23 -7 0 22.5 6.23 1 22.4 7 1.7;avadd 1 24.34 -1.35 1.8 24.6 10 2 23.7 6 -1.5"
alias tfcshot5 "tfcshot3;tfcshot2;tfcshot4"
alias tfcshot6 "recoil 2.3;fov 360;aspeed 1.73;better_pi 0;height_correction 1.12;modelaim 0"
alias tfcshot1 "avclear;tfcshot6;tfcshot5"
//TFCFAG Virus HS
alias tfcvr "avadd 0 24.11 7.72 0;avadd 1 24.92 7.9 .8"
alias tfcvr2 "avclear;tfcvr;recoil 1;txt Virus!"
//TFCFAG Virus V2 HS
alias wait1 "#wait;#wait;#wait;#wait;#wait;#wait;#wait"
alias wait2 "wait1;wait1;wait1;wait1"
alias tfcvirus5 "avadd 0 22.82 5.2 1.46 23.1 7.3 2.45;avadd 1 23.452 2 5.7 24 7 5"
alias tfcvirus_settings "height_correction 1.2;recoil 1.45;better_pi 1;aspeed 1.71;modelaim 0"
alias tfcvirustext "#say ...Initializing The Virus...;wait2;wait2;#say ...Virus Installing...;tfcvirustext2"
alias tfcvirustext2 "wait2;wait2;#say ...Virus Installed Successfully...;wait2;wait2;#say ...Damaging System / Player(s)
Now..."
alias tfcvirus6 "avclear;tfcvirus5;tfcvirustext;tfcvirus_settings"
//TFCFAG Virus V3 HS
alias tfcvirusv30 "avadd 0 23.32 6.23 1.42 24 9 1 22.7 1 1.4 24 -3 2 23.7 7 -1"
alias tfcvirusv31 "avadd 0 24 8 2.3 25 11.2 0 22.9 3.2 1 23.5 5.52 1.3 24 1 2"
alias tfcvirusv32 "avadd 1 23.92 3.23 4.13 24.2 7 4 23 5 0 21 0 2 24.1 8.2 1.6"
alias tfcvirusv33 "avadd 1 22 -1 5 23 0 4 24 1 3 24.52 6.2 1 25.23 5 2 26 0 0"
alias tfcvirusv34 "tfcvirusv30;tfcvirusv31;tfcvirusv32;tfcvirusv33"
alias tfcvirusv35 "avclear;height_correction 1.5;aspeed 1.6;recoil 1.12;modelaim 0"
alias tfcvirusv36 "tfcvirusv35;tfcvirusv34;#say -=+) /irus HS V3 (+=-"
//TFCFAG Virus V4 HS - Special Edition
alias tfcvirusv40 "avadd 0 23.6342 4.73 1.034 23.425 3.282 .8 25 10 2 22.732 -4 2.4"
alias tfcvirusv41 "avadd 0 23.4 -1 0 24.723 8.2 3.1 22 1 1 23 5 2.42 24.32 0 2.5323"
alias tfcvirusv42 "avadd 1 24.6232 3.2 2.862 25.23 -4 3.5 23.423 0 4 22.4 10 3.4.23"
alias tfcvirusv43 "avadd 1 34 -12 1.4 27 14 2 20 -10 -4 24 7 3 21.24 6.234.23 1.732"
alias tfcvirusv44 "#say |-+ Virus HS V4 - Special Edition +-|;txt Virus Shall Kill!"
alias tfcvirusv45 " tfcvirusv40;tfcvirusv41;tfcvirusv42;tfcvirusv43;tf
cvirusv44"
alias tfcvirusv46 "avclear;tfcvirusv45;modelaim 0;pred 0;recoil 1.62;aspeed 1.63"
//TFCFAG Virus V4 HS - Special Edition - Tweaked By NAST3
alias tfcvirusv40 "avadd 0 23.451 7.16 2.51 22.8 -7 3.3175 25 10 2 22.732 -4 2.4"
alias tfcvirusv41 "avadd 0 23.4 -1 0 24.723 8.2 3.1 22 1 1 23 5 2.42 24.32 0 2.5323"
alias tfcvirusv42 "avadd 1 25.4617 2.51 2.517 27.414.23 -1 -2.7 27.2 .815 .7 30.1 5.71 2.85"
alias tfcvirusv43 "avadd 1 30 -9 3 27 14 2 20 -10 -4 24 7 3 21.24 6.234.23 1.732"
alias tfcvirusv44 "#say |-+ Virus HS V4 - Special Edition Tweaked By NAST3+-|;txt Virus Shall Kill!"
alias tfcvirusv45 " tfcvirusv40;tfcvirusv41;tfcvirusv42;tfcvirusv43;tf
cvirusv44"
alias tfcvirusv46 "avclear;tfcvirusv45;modelaim 0;pred 0;recoil 1.73;aspeed 2.55"
//TFCFAG Virus V5 (Use Joolz based. If regular OGC, use height_correction -16.34)
//Private Edition
//Do Not Distribute
alias virusv54 "avadd 0 7.5 1.3 0.78 23.8 7 -2 24 3 .5 22.78 -3 4"
alias virusv53 "virusv54;avadd 1 10 4 1.63 24 -11 2 24 7 5"
alias virusv52 "virusv53;avadd 0 22.723 0 2.545.3;avadd 1 24.73 2.2 1.8"
alias virusv51 "virusv52;modelaim 0;aspeed 1.72;recoil 1.06;#say (|- Virus V5 -|)"
alias virusv5 "avclear;virusv51;better_pi 0;height_correction -18.4"
//TFCFAG HellShot
alias hellshot "avadd 0 23.7232 7.2 1.82 23.2 -3 1"
alias helshot "avadd 1 24.2 4 7 23.7324 -2 5;hellshot"
alias helllshot "avclear;helshot;aspeed 1.8;recoil 1.5;modelaim 0;txt Hell Has Come"
//TFCFAG HellShot
alias hellshot "avadd 0 22.97232 -4.2 2.82 23.2 -3 1"
alias helshot "avadd 1 24.2 -4 3.4 23.7324 -2 5;hellshot"
alias helllshot "avclear;helshot;aspeed 1.8;recoil 1.5;modelaim 0;txt Hell Has Come"
//WhiteWolf Aim v3.0
alias White3.0 "avadd 0 21.35 6.580 2.271 21.45 -8 -1 23.1 6.71 -3;White2"
alias White2 "avadd 0 23.5 -9 1.53;White3"
alias White3 "avadd 1 24.399 2.615 -2.629 26 -4.748 -4;White4"
alias White4 "avadd 1 22.51 -1 -1.84;later 5 txt Finished Loading . . ."
alias WhiteWolf3.0 "avclear;White3.0;recoil 1.83;better_pi 1;#say White Wolf v3.0 Loaded;txt White Wolf Aim v3.0"
// [h|s]D34gl3 d34gl3 sh0t v2.5
alias Deag2.5 "avadd 0 21.35 8.8 4.88; avadd 1 24.21 -2.1 -5.31"
alias HSD2.5 "avclear; Deag2.5; recoil 1.35; aspeed 2.78; txt :: [h|s]D34gl3 d34gl3 sh0t v2.5 l04d3d ::"
// [JAPS]Gen Aim 4.0
alias JapsOwnJ00 "avadd 0 23.65 -8.75 3.14 22.66 -3.57 2 24 11 -4; avadd 1 25.866 -1.3 4.31 30.2 0.7 2.7 27 2 2"
alias JapsGen4.0 "avclear; JapsOwnJ00; recoil 1.6; aspeed 3.5; #say [JAPS]Gen Aim 4.0 is ready to pwn j00 fggtz; txt
[JAPS]Gen 4.0"
// [kC]$killz (d34thr0w) v1.0 Colt
alias d34thcolt "avadd 0 24 7.30 4"
alias d34th2colt "avadd 1 27.8 7.30 4"
alias d34th3colt "avadd 1 0 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias d34thr0wcolt "avclear 0;avclear 1; d34thcolt;d34th2colt;d34th3colt; recoil 1.3;aspeed 2.2; txt (d34thr0w) v1.0 Colt by
Бичсэн: uchral | цаг: 21:19 |
cs 1.6 cfg
Холбоос | email -ээр явуулах | Сэтгэгдэл(0) | Сэтгэгдэл бичих
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